Unity tool for offline or runtime procedural texture creation.
The main part of this tool is a node-based shader-creation tool specifically aimed at creating procedural textures. Some of the nodes in the editor include: -texture sample -noise -recolor -scale -rotate
A recipe is comprised of layers, where each layer is either a shader layer or a text layer. The inclusion of text rendering was important for the use cases I was considering when developing this.
Another big consideration was WebGL support. Every feature works in WebGL.
Examples: -Soccer - Create the textures for two soccer teams from a list of player names and team logos. -Spaceships - Create a bunch of random spaceship textures. -Spaceships2 - Slightly more complex version that requires some script support.