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Update languages from transifex. As very special case, I added some l…
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…anguages that are under 80%, because their version released in 1.0.1 was pre-transifex (alpha 7), so even an uncomplete translation is better of a so old one.
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Manuel Bastioni committed Aug 4, 2014
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760 changes: 640 additions & 120 deletions makehuman/data/languages/arabic.json

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211 changes: 188 additions & 23 deletions makehuman/data/languages/chinese.json
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Expand Up @@ -34,7 +34,7 @@
"Muscle": "肌肉",
"Weight": "体重",
"Height": "身高",
"Proportions": "比率",
"Proportions": "比重",
"African": "非洲裔",
"Asian": "亚洲裔",
"Caucasian": "高加索裔",
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"Nostrils Angle": "鼻孔角度",
"Point": "鼻尖",
"Septumangle": "鼻中隔角度",
"Flaring": "鼻孔扩张",
"Flaring": "鼻孔翕张",
"Mouth size": "嘴部尺寸",
"Mouth size details": "嘴部尺寸细节",
"Lowerlip Height": "下唇高度",
Expand Down Expand Up @@ -172,7 +172,7 @@
"Pregnant": "怀孕",
"Buttocks": "臀部",
"Pelvis": "骨盆",
"Bulge": "阴阜",
"Bulge": "阴阜隆起",
"Right hand": "右手",
"R Hand Fingers Diameter": "右手指直径",
"R Hand Fingers Length": "右手指长度",
Expand Down Expand Up @@ -267,7 +267,6 @@
"Top": "",
"Bottom": "",
"Other": "其它",
"Opacity: %d%%": "不透明度: %d%%",
"Move && Resize": "移动并调整大小",
"Show in foreground": "在前景显示",
"Background": "背景",
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"MakeHuman": "MakeHuman",
"Language": "语言",
"English": "英语",
"Castilian_es": "卡斯蒂利亚_西班牙语",
"German": "德语",
"Japanese": "日语",
"Dutch": "荷兰语",
"Empty": "",
"Arabic": "阿拉伯语",
"General": "通用",
"3D Viewport Speed": "3D视窗速度",
"Normal speed: %d": "正常速度: %d",
"Camera": "摄像机",
"Move": "移动",
"Rotate": "旋转",
Expand Down Expand Up @@ -400,23 +397,19 @@
"UV map": "UV贴图",
"Plugins": "插件",
"neutral": "中性",
"Gender: %s, Age: %d, Muscle: %.2f%%, Weight: %.2f%%, Height: %.2f %s": "性别: %s, 年龄: %d, 肌肉: %.2f%%, 体重: %.2f%%, 身高: %.2f %s",
"Don't show this again": "不再显示",
"Yes": "",
"No": "",
"MakeHuman is a character creation suite. It is designed for making anatomically correct humans.\nParts of this program may contain nudity.\nDo you want to proceed?": "MakeHuman是一个人物角色建模软件。它的设计目的是为了打造正确的人体解剖结构。\n本程序的某些部分可能包含裸露画面。\n您是否要继续?",
"Bones: %s": "骨骼: %s",
"Blender Exchange (*.mhx)": "Blender互换格式 (*.mhx)",
"Exporting MHX": "正在导出 MHX",
"Exporting armature": "正在导出 机构",
"Exporting materials": "正在导出 材质",
"Exporting main mesh": "正在导出 主要网格",
"OK": "确定",
"The mesh has been exported to %s.": "网格已经被导出到 %s。",
"Info": "信息",
"Filmbox (*.fbx)": "Filmbox (*.fbx)",
"Preparing": "正在准备",
"Exporting %s": "正在导出%s",
"Collada (*.dae)": "Collada (*.dae)",
"Exporting images": "正在导出 图像",
"Exporting effects": "正在导出 特效",
Expand All @@ -427,30 +420,20 @@
"Wavefront (*.obj)": "Wavefront (*.obj)",
"Collecting Objects": "正在收集 物体",
"Writing Objects": "正在写入 物体",
"OBJ Export finished. Output file: %s": "OBJ 导出完毕。输出文件: %s",
"MD5 (*.md5)": "MD5 (*.md5)",
"Writing Bones": "正在写入 骨骼",
"Writing Animations": "正在写入 动画",
"MD5 export finished. Exported file: %s": "MD5 导出完毕。输出文件: %s",
"Ogre3D Mesh XML (*.mesh.xml)": "Ogre3D 网格 XML (*.mesh.xml)",
"Setting properties": "设置属性",
"Writing Materials": "正在写入 材质",
"Ogre export finished.": "Ogre 导出完毕。",
"Stereolithography (*.stl)": "Stereolithography (*.stl)",
"STL export finished. Exported file: %s": "STL 导出完毕。输出文件: %s",
"Biovision Hierarchy (*.bvh)": "动作捕捉 (*.bvh)",
"You did not select a skeleton from the library.": "您尚未从库中选取一个骨架。",
"Skeleton (*.skel)": "Skeleton (*.skel)",
"PNG (*.png)": "PNG (*.png)",
"Projecting UV map": "UV贴图投影",
"%.2f%% female, %.2f%% male": "%.2f%% 女, %.2f%% 男",
"Height: %s": "身高: %s",
"Chest: %s": "胸围: %s",
"Waist: %s": "腰围: %s",
"Hips: %s": "臀围: %s",
"No custom targets found. To add a custom target, place the file in %s": "找不到定制目标。若要添加一个定制目标,请把文件放置在 %s 里。",
"A basic rig. Use this for weighting.": "基本装配,此项用于权重",
"Description: %s": "描述: %s",
"A minimal rig intended for games.": "最小装配,适用于游戏",
"Rig for use with Maya HumanIK": "装配,用于Maya HumanIK",
"The default rig with muscle bones. Use this for weighting muscles.": "默认装配带有肌肉和骨骼,用于权重肌肉",
Expand All @@ -459,7 +442,6 @@
"AntiAliasing": "防锯齿",
"Rendering complete": "渲染完毕",
"You need to restart for your language changes to be applied.": "您需要重新启动,以便应用您更改的语言。",
"Images which are placed in %s will show up here.": "放置在 %s 里的图像将显示在此处。",
"Click on a mouse action box using the modifiers and buttons which you would like to assign to the given action.": "点击鼠标操作框,改为您想指定该操作的按键。",
"This combination is already in use.": "本组合已经被使用。",
"Click on a shortcut box and press the keys of the shortcut which you would like to assign to the given action.": "点击快捷键框,按下您想指定该操作的快捷键。",
Expand All @@ -473,5 +455,188 @@
"Could not save settings file.": "无法保存设置文件。",
"No background image is set.\nTo show a background, choose an image from the Background tab\nin Settings.": "尚未设置背景图片。\n若要显示背景,请在“设置”中的“背景”标签页里选取图片。",
"Confirmation": "确认",
"Your scene is unsaved. Are you sure you want to close it?": "您的场景尚未保存。您是否确认关闭?"
}
"Your scene is unsaved. Are you sure you want to close it?": "您的场景尚未保存。您是否确认关闭?",
"Add...": "添加",
"Add light": "添加灯光",
"Add scene item": "添加场景项目",
"ambientOcclusion": "周遭遮蔽",
"Append": "附加",
"Append example to script": "附加样本到脚本",
"Arm IK (MHX only)": "手臂逆向运动 (仅限 MHX)",
"Arms and legs": "手臂与腿部",
"Ascending": "升序",
"Body": "身体",
"Breast Volume": "乳房体积",
"bump": "碰撞",
"Buttocks volume": "臀部体积",
"Button 1 is selected": "按钮 1 已选中",
"Button": "按钮",
"Cheek inner volume": "脸颊内侧体积",
"Cheek outer volume": "脸颊外侧体积",
"Clear": "清除",
"Close": "关闭",
"Connecting bones": "正在连接骨骼",
"Cranic shape": "颅骨形状",
"Cumulative per call": "累计每次呼叫",
"Cumulative time": "累计时间",
"Cupid's bow shape": "丘比特弓形状",
"Cupid's bow width": "丘比特的弓宽度",
"Custom shader defines": "定制显影定义",
"Data": "数据",
"Deform bones (MHX only)": "形变骨骼 (仅限 MHX)",
"Descending": "降序",
"diffuse": "漫反射",
"displacement": "置换",
"Ear flapped": "耳廓展开",
"Ear rotation": "耳朵旋转",
"Ear shape (pointed-triangle)": "耳朵形状 (尖三角)",
"Ear shape (squared-round)": "耳朵形状 (方形轮廓)",
"Ear wing-shaped": "耳朵翼形",
"Example": "样例",
"Examples": "采样",
"Execute": "执行",
"Eyebrows angle": "眉毛角度",
"Face rig (MHX only)": "脸部装配 (仅限 MHX)",
"Finger controls (MHX only)": "手指控制 (仅限 MHX)",
"Fingers diameter": "手指直径",
"Fingers length": "手指长度",
"Fixed canvas size": "适配画布尺寸",
"Function": "功能",
"Genital volume": "生殖器体积",
"Get": "获取",
"Grab screen": "屏幕截图",
"Hand position": "手部位置",
"Head skinny-fat": "头部胖瘦",
"Items": "项目",
"Leg IK (MHX only)": "腿部逆向运动 (仅限 MHX)",
"Load ...": "读取 ...",
"Lower arm": "前臂",
"Lowerarm skinny-fat": "前臂胖瘦",
"Lowerarm thickness 1": "前臂厚度 1",
"Lowerarm thickness 2": "前臂厚度 2",
"Lower leg": "小腿",
"Lowerleg scale depth": "小腿缩放深度",
"Lowerleg scale horizontally": "小腿水平缩放",
"Lowerleg skinny-fat": "小腿胖瘦",
"Lowerlip curved shape": "下唇弯曲形状",
"MakeHuman Material (*.mhmat)": "MakeHuman材质 (*.mhmat)",
"Master bone": "主骨",
"Master": "主要",
"Material Editor": "材质编辑器",
"Material file": "材质文件",
"Material settings": "材质设置",
"Merge fingers": "聚合手指",
"Merge head": "聚合头部",
"Merge palms": "聚合手掌",
"Merge shoulders": "聚合肩膀",
"Merge spine": "聚合脊柱",
"Move corners vert.": "垂直移动棱角",
"Move depth": "移动深度",
"Move eye horizontally": "水平移动眼睛",
"Move eye vertically": "垂直移动眼睛",
"Move horizontally.": "水平移动.",
"Move horizontally": "水平移动",
"Move inner corner horiz.": "水平移动内侧棱角",
"Move inner corner vert.": "垂直移动内侧棱角",
"Move knee horizontally": "水平移动膝盖",
"Move knee vertically": "垂直移动膝盖",
"Move outer corner horiz.": "水平移动外侧棱角",
"Move outer corner vert.": "垂直移动外侧棱角",
"Move tip vertically": "垂直移动末稍",
"Move vertically": "垂直移动",
"Move vert": "垂直移动",
"Muscle bones (MHX only)": "肌肉骨骼 (仅限 MHX)",
"Muscular tone": "肌张力",
"<New scene>": "<新场景>",
"normal": "法线",
"Not selected": "尚未选择",
"Pelvis muscular tone": "骨盆肌张力",
"Penis circumference": "阴茎圆周",
"Penis length": "阴茎长度",
"Pregnancy shape": "怀孕形状",
"Primitive calls": "原始呼叫",
"Profile": "轮廓",
"Profiling": "截面",
"Pushed 0 times": "推拉 0 次",
"RadioButton1": "单选按钮 1",
"RadioButton2": "单选按钮 2",
"Randomize": "随机化",
"Randomize settings": "随机化设置",
"Random": "随机",
"Reverse hips": "倒转臀部",
"Rig Options": "装配选项",
"Save ...": "保存 ...",
"Scale cheek prominence": "缩放脸颊凸出",
"Scale chin angular": "缩放下颏棱角",
"Scale chin height": "缩放下颏高度",
"Scale chin prognathism": "缩放下颏凸颚",
"Scale chin prominence": "缩放下颏凸出",
"Scale chin width": "缩放下颏宽度",
"Scale cone-shape": "缩放锥体形状",
"Scale depth": "缩放深度",
"Scale ear": "缩放耳朵",
"Scale eye": "缩放眼睛",
"Scale foot": "缩放足部",
"Scale hand": "缩放手部",
"Scale height 1": "缩放高度 1",
"Scale height 2": "缩放高度 2",
"Scale height 3": "缩放高度 3",
"Scale height": "缩放高度",
"Scale horizontally": "水平缩放",
"Scale lobe": "缩放耳垂",
"Scale lowerlip height": "缩放下唇高度",
"Scale loverlip width": "缩放下唇宽度",
"Scale lowerlip volume": "缩放下唇体积",
"Scale middle lowerlip": "缩放下唇中部",
"Scale middle upperlip": "缩放上唇中部",
"Scale nostrils flaring": "缩放鼻孔翕张",
"Scale nostrils width": "缩放鼻孔宽度",
"Scale philtrum volume": "缩放人中体积",
"Scale tip width": "缩放末稍宽度",
"Scale upperlip height": "缩放上唇高度",
"Scale upperlip width": "缩放上唇宽度",
"Scale upperlip volume": "缩放上唇体积",
"Scale vertically": "垂直缩放",
"Scale width 1": "缩放宽度 1",
"Scale width 2": "缩放宽度 2",
"Scale width 3": "缩放宽度 3",
"Scale width": "缩放宽度",
"Scene Editor": "场景编辑器",
"Scripting": "脚本处理",
"Script": "脚本",
"Septum Angle": "鼻中隔角度",
"Set": "设置",
"Shader config": "显影配置",
"Shader parameters": "显影参数",
"Shader": "显影",
"Shell": "命令行",
"Skeleton Debug": "骨架纠错",
"Smooth": "光滑",
"Sockets (MHX only)": "接口 (仅限 MHX)",
"spec": "规则",
"Split forearm (MHX only)": "分离前臂 (仅限 MHX)",
"Symmetry": "对称",
"Symmmetry L>R": "对称 左>右",
"Symmmetry R>L": "对称 右>左",
"Symmmetry": "对称",
"Temple bulge": "太阳穴隆起",
"Testicles size": "睾丸尺寸",
"ToggleButton": "切换按钮",
"Total calls": "总计呼叫",
"Total per call": "总计每次呼叫",
"Total time": "总计时间",
"transparency": "透明度",
"Update Bones": "更新骨骼",
"Upperarm skinny-fat": "上臂胖瘦",
"Upperarm thickness 1": "上臂厚度 1",
"Upperarm thickness 2": "上臂厚度 2",
"Upper arm": "上臂",
"Upperleg scale depth": "大腿缩放深度",
"Upperleg scale horizontally": "大腿水平缩放",
"Upperleg skinny-fat": "大腿胖瘦",
"Upper leg": "大腿",
"Upperlip curved shape": "上唇弯曲形状",
"Value is 0.5": "数值 0.5",
"vertexColors": "顶点颜色",
"Wireframe": "线框"
}
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