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broccoli

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Game engine built in modern C++. Broccoli is still in the early stages of development, but some core features have been implemented. The engine aims to be intuitive, portable, and performant. Features include:

  • Scene Editor
  • Entity Component System (Built using EnTT)
  • Batched 2D Renderer
  • Texture loading and GLSL shader compilation
  • Scene Serialization (experimental)

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Game engine built in Modern C++.

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