-
Notifications
You must be signed in to change notification settings - Fork 3
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Update readme and convert to markdown
- Loading branch information
Showing
2 changed files
with
35 additions
and
21 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,35 @@ | ||
## Introduction | ||
The Pokecrystal access project is designed to provide a set of scripts, | ||
currently for the VBA-ReRecording gameboy emulator. These scripts allow the playing of | ||
Pokémon Crystal for people using a screen reader. | ||
|
||
## Requirements and installation | ||
1. You'll need VBA ReRecording: | ||
http://vba-rerecording.googlecode.com/files/vba-v24m-svn-r480.7z | ||
|
||
1. Get an English pokémon crystal rom. | ||
|
||
1. After you have these, extract and run VBA. | ||
|
||
1. Go to the Options menu, Head-Up Display, Show Speed, None (alt-o, h, s, enter) | ||
Without this, NVDA reads the title bar every time it changes. | ||
1. Optional, turn down the sound. Options, Audio, Volume (alt o, a, v) | ||
##Starting the game | ||
Each time you run VBA, you'll need to load the rom. | ||
You can do this from the open dialog, or load a recent rom after you've opened it once. | ||
|
||
Once the rom is loaded, load the lua script (tools, lua, New Lua script window). | ||
From there, load pokemon.lua, press run. It should say ready, alt tab out and back in again | ||
|
||
##Keys | ||
Make sure num lock is off while playing the game, or the keys won't work. | ||
|
||
* j, k and l - previous, current and next item | ||
* shift m - read current map name | ||
* shift n - rename current map | ||
* n - rename current item | ||
* t - read text on screen, if any | ||
* p - pathfind | ||
* c - read coordinates | ||
* h - read enemy health if in a battle | ||
|
This file was deleted.
Oops, something went wrong.