Lists (7)
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A gradual guide to discover and learn the Jai programming language
Cross-platform single header graphics library for StereoKit, in progress. Works with OpenXR on Desktop, HoloLens, and Quest.
Shader translation library for SDL's GPU API.
Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.
Vulkan wrapper for OpenGL, allowing you to use the Vulkan API on platforms that only support OpenGL.
A blank project example showing how to use libigl and cmake.
😎 A curated list of 3D graphics libraries and resources
A lightweight C++20 serialization and RPC library
LucidRaster: real-time GPU software rasterizer for exact OIT
Snektron/vulkan-zig, but generated and comitted for use as a package manager dependency
A nanoGPT pipeline packed in a spreadsheet
Example of using as a CMake Toolchain for cross compiling.
This is an extension for Visual Studio Code to add support for editing glTF files.
An implementation of Lua 5.1 in Zig, for learning purposes
corporateshark / lightweightvk
Forked from facebook/iglLightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics API running on top of Vulkan 1.3.
A game engine made as part of the Kohi Game Engine series on YouTube (and Twitch!), where we make a game engine from the ground up using C and Vulkan.
Devsh-Graphics-Programming / shady
Forked from shady-gang/shadyResearch shading language IR
A native, user-mode, multi-process, graphical debugger.