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Quick-Cocos2dx-Community v3.7.4 Release | ||
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[改进] chipmunk 更新到 7.0.2,physics intergate 改进。 | ||
[改进] Player添加物理引擎demo。 | ||
[改进] EncodeRes.py 去掉xxtea.pyd依赖,Win32上可以使用64位的python来加密了。 | ||
[改进] 新接口,cc.EventTouch:setTouches{cc.p(x,y), cc.p(x,y), …}。可以用来模拟触摸事件。 | ||
[改进] config.lua 中去掉无用的变量。 | ||
[改进] luasocket 的 socket open 添加异步线程,让第一次open不至于在某些特定情况下卡死UI。 | ||
[改进] 更新 OpenAL 到 1.19.1。 | ||
[改进] Scale9Sprite 添加 setGLProgramState 支持自定义shader。 | ||
[改进] pb int64 最大值改进(max 2^ 53)。 | ||
[改进] player的log路径修改为可写路径。 | ||
[改进] iOS 模版工程改进,添加新的icon尺寸格式。 | ||
[改进] Android studio模版配置改进,支持3.2的 AS。 | ||
[改进] 同步-x win32输入法改进,并修正缩放bug。 | ||
[改进] 改进Label,正确显示阴影。 | ||
[改进] ClippingRectangleNode嵌套再改进,算法同 ccui.Layout。 | ||
[改进] VideoPlayer 改进。 | ||
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[修正] Node:addNodeEventListener 如果先注册触摸,再注册节点,节点事件将添加失败。 | ||
[修正] iOS的 applicationDidReceiveMemoryWarning 去掉 purgeCachedData() 调用,其方式粗暴,并对plist不友好。 | ||
[修正] 同一csb动画,在另一个csb中引用多次,只能播放一次。 | ||
[修正] spine 3.6 runtime 的两个官方修正同步。 | ||
[修正] Android editbox 在setText的时候,修正光标位置位到末尾。 | ||
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Quick-Cocos2dx-Community v3.7.3 Release | ||
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[新增] 创建新工程python脚本中添加 --deep-copy 选项,可导出cocos2d源码至新工程中。(感谢 [email protected])。 | ||
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3.7.3 Release | ||
3.7.4 Release |
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