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Chroma (developed by Ubisoft) is a one-stop solution for detecting color blindness-related issues in games. It replicates Protanopia, Deuteranopia, and Tritanopia filters over the game screen, helping users flag accessibility concerns in real-time.

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Chroma

Chroma (developed by Ubisoft) helps in simulating different types of color blindness occurring in society. 03 Hero Asset - Secondary 1

Main purpose of this is to simulate 3 major Color Blindness types Protanopia, Deuteranopia and Tritanopia for our different games and aid accessibility team in performing various complex testing.

Following are key features:

  • Color Simulation on single monitor. This solution works on top of game and can be maximized as per requirement.

  • Work on all games. No dependency on any specific game or engine.

  • High performance. Able to simulation live gameplay upto 60 FPS.

  • Accurate results.

  • Simulation of all type of color blind forms.

  • Only available solution which capture screen live gameplay screen and simulate.

  • Easy screenshot to log error.

  • Easy and configurable UI.

  • For more details look into userguide here.


Download the official Chroma logos here.

Known Issue During CMake Process

If you encounter the following error while running CMake without Visual Studio 2022:

error C2039: 'wait_for': is not a member of 'winrt::impl'

This issue may occur due to an outdated CPPWinRT library. To resolve it, install the Microsoft.Windows.CppWinRT NuGet package using the following command:

nuget install Microsoft.Windows.CppWinRT

Alternatively, ensure that your development environment is using an updated version of CPPWinRT. The best option to avoid this issue is to use Visual Studio 2022.

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Chroma (developed by Ubisoft) is a one-stop solution for detecting color blindness-related issues in games. It replicates Protanopia, Deuteranopia, and Tritanopia filters over the game screen, helping users flag accessibility concerns in real-time.

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