Skip to content

Commit

Permalink
More accurate gtp PDA comments
Browse files Browse the repository at this point in the history
  • Loading branch information
lightvector committed Aug 16, 2023
1 parent f125149 commit 749ea21
Show file tree
Hide file tree
Showing 2 changed files with 18 additions and 16 deletions.
17 changes: 9 additions & 8 deletions cpp/configs/gtp_example.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -195,19 +195,20 @@ resignConsecTurns = 3
# based on those game settings that it must be stronger or weaker than the
# opponent and to play accordingly. Greatly improves handicap strength by
# biasing winrates and scores to favor appropriate safe/aggressive play.
# Does not affect analysis (lz-analyze, kata-analyze, used by programs like
# Does NOT affect analysis (lz-analyze, kata-analyze, used by programs like
# Lizzie) so analysis remains unbiased. Uncomment and set this to 0 to disable
# this and make KataGo play the same always.
# dynamicPlayoutDoublingAdvantageCapPerOppLead = 0.045

# Instead of "dynamicPlayoutDoublingAdvantageCapPerOppLead", you can comment
# that out and uncomment and set "playoutDoublingAdvantage" to a value between
# from -3.0 to 3.0 to set KataGo's aggression to a FIXED level. This affects
# analysis tools (lz-analyze, kata-analyze, used by programs like Lizzie).
# Negative makes KataGo behave as if it is much weaker than the opponent,
# preferring to play defensively. Positive makes KataGo behave as if it is
# much stronger than the opponent, prefering to play aggressively or even
# overplay slightly.
# that out and uncomment and set "playoutDoublingAdvantage" to a fixed value
# from -3.0 to 3.0 that will not change dynamically.
# ALSO affects analysis tools (lz-analyze, kata-analyze, used by e.g. Lizzie).
# Negative makes KataGo behave as if it is much weaker than the opponent.
# Positive makes KataGo behave as if it is much stronger than the opponent.
# KataGo will adjust to favor safe/aggressive play as appropriate based on
# the combination of who is ahead and how much stronger/weaker it thinks it is,
# and report winrates and scores taking the strength difference into account.
#
# If this and "dynamicPlayoutDoublingAdvantageCapPerOppLead" are both set
# then dynamic will be used for all games and this fixed value will be used
Expand Down
17 changes: 9 additions & 8 deletions cpp/program/gtpconfig.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -131,19 +131,20 @@ resignConsecTurns = 3
# based on those game settings that it must be stronger or weaker than the
# opponent and to play accordingly. Greatly improves handicap strength by
# biasing winrates and scores to favor appropriate safe/aggressive play.
# Does not affect analysis (lz-analyze, kata-analyze, used by programs like
# Does NOT affect analysis (lz-analyze, kata-analyze, used by programs like
# Lizzie) so analysis remains unbiased. Uncomment and set this to 0 to disable
# this and make KataGo play the same always.
# dynamicPlayoutDoublingAdvantageCapPerOppLead = 0.045
# Instead of "dynamicPlayoutDoublingAdvantageCapPerOppLead", you can comment
# that out and uncomment and set "playoutDoublingAdvantage" to a value between
# from -3.0 to 3.0 to set KataGo's aggression to a FIXED level. This affects
# analysis tools (lz-analyze, kata-analyze, used by programs like Lizzie).
# Negative makes KataGo behave as if it is much weaker than the opponent,
# preferring to play defensively. Positive makes KataGo behave as if it is
# much stronger than the opponent, prefering to play aggressively or even
# overplay slightly.
# that out and uncomment and set "playoutDoublingAdvantage" to a fixed value
# from -3.0 to 3.0 that will not change dynamically.
# ALSO affects analysis tools (lz-analyze, kata-analyze, used by e.g. Lizzie).
# Negative makes KataGo behave as if it is much weaker than the opponent.
# Positive makes KataGo behave as if it is much stronger than the opponent.
# KataGo will adjust to favor safe/aggressive play as appropriate based on
# the combination of who is ahead and how much stronger/weaker it thinks it is,
# and report winrates and scores taking the strength difference into account.
#
# If this and "dynamicPlayoutDoublingAdvantageCapPerOppLead" are both set
# then dynamic will be used for all games and this fixed value will be used
Expand Down

0 comments on commit 749ea21

Please sign in to comment.