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Physically-based Toon Shader for game applications. Compliant with Unity standard rendering functions. It is not targeted to be multifunctional in order to keep performance, but to be universally usable.

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UniToon

ver 0.16.0-alpha

Physically-based Toon Shader for game applications. Compliant with Unity standard rendering functions. It is not targeted to be multifunctional in order to keep performance, but to be universally usable.

img001.png

Features

  • Both Toon and PBR expressions
  • Blends in with the environment
  • No custom shader keywords
  • No goal of multifunctionality

Compatible

UniToon supports any light environment implemented by Unity.

  • Light(Directional, Point, Spot, Area)
  • Light Intensity, Indirect Multipiler
  • Baked Global Illmination
  • Realtime Global Illmination
  • Environment Lighting (Skybox, Gradient, Color)
  • Reflection Probes

The following shader passes are also supported for situations where these are required

  • ShadowCaster
  • DepthOnly
  • DepthNormals
  • Meta

Install

  • Unity Package Manager (UPM)

You can import packages from the path below

https://github.com/yoship1639/UniToon.git

Support Status

Render Pipeline

Builtin URP HDRP
Not yet Support Not yet

Unity Version

Version Support
Unity2019.x Not yet
Unity2020.1 Not yet
Unity2020.2 Yes
Unity2020.3 Yes
Unity2021.1 Yes
Unity2021.2 Yes

Gallery

Light intensity

img002.png

Light indirect multipiler

img003.png

Sky light intensity

img004.png

Red point light

img005.png

Red, Green and Blue lights

img006.png

About

Physically-based Toon Shader for game applications. Compliant with Unity standard rendering functions. It is not targeted to be multifunctional in order to keep performance, but to be universally usable.

Resources

License

MIT, Unknown licenses found

Licenses found

MIT
LICENSE
Unknown
LICENSE.meta

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  • ShaderLab 49.0%
  • HLSL 36.6%
  • C# 14.4%