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maek committed Aug 2, 2015
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3 changes: 3 additions & 0 deletions .gitignore
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Gemfile
Gemfile.lock
_site
30 changes: 30 additions & 0 deletions _config.yml
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gems:
- jekyll-feed
- jekyll-mentions
- jekyll-sitemap

paginate: 20
paginate_path: /news/:num
permalink: /:title

defaults:
-
scope:
path: ""
values:
layout: default
-
scope:
path: ""
type: posts
values:
layout: post

markdown: kramdown
kramdown:
input: GFM
hard_wrap: false

exclude:
- css/styles.css
- Gemfile
3 changes: 3 additions & 0 deletions _data/slideshow.yml
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images:
- path: /images/teaser-campgrounds.jpg
- path: /images/teaser-deck16.jpg
1 change: 1 addition & 0 deletions _data/version.yml
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stable: 0.1-1
79 changes: 79 additions & 0 deletions _layouts/default.html
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<!DOCTYPE html>
<html lang="en-US">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<title>Unreal Arena</title>
<link href="/favicon.ico" rel="icon">
<link href="//cdnjs.cloudflare.com/ajax/libs/normalize/3.0.3/normalize.min.css" rel="stylesheet">
{% if page.home %}
<link href="//cdnjs.cloudflare.com/ajax/libs/slick-carousel/1.5.8/slick.min.css" rel="stylesheet">
<link href="//cdnjs.cloudflare.com/ajax/libs/slick-carousel/1.5.8/slick-theme.min.css" rel="stylesheet">
{% endif %}
<link href="//cdnjs.cloudflare.com/ajax/libs/font-awesome/4.4.0/css/font-awesome.min.css" rel="stylesheet">
<link href="//fonts.googleapis.com/css?family=Play" rel="stylesheet">
<link href="//fonts.googleapis.com/css?family=Orbitron" rel="stylesheet">
<link href="/css/styles.min.css" rel="stylesheet">
<link href="/feed.xml" rel="alternate" type="application/atom+xml" title="Feed">
</head>
<body>
<div class="wrapper">
<header>
<h1><a href="/" rel="home" class="title">Unreal Arena</a></h1>
<a download href="https://github.com/unrealarena/unrealarena/releases/download/v{{ site.data.version.stable}}/unrealarena-{{ site.data.version.stable }}.zip" class="btn btn-download">DOWNLOAD (v{{ site.data.version.stable }})</a>
<a href="https://github.com/unrealarena">
<img style="position: absolute; top: 0; right: 0; border: 0;" src="https://camo.githubusercontent.com/652c5b9acfaddf3a9c326fa6bde407b87f7be0f4/68747470733a2f2f73332e616d617a6f6e6177732e636f6d2f6769746875622f726962626f6e732f666f726b6d655f72696768745f6f72616e67655f6666373630302e706e67" alt="Fork me on GitHub" data-canonical-src="https://s3.amazonaws.com/github/ribbons/forkme_right_orange_ff7600.png">
</a>
</header>
<main>
{{ content }}
</main>
<span class="to-top fa fa-arrow-circle-o-up"></span>
</div>
<footer>
<div class="social">
<a href="http://webchat.quakenet.org/?channels=unrealarena" class="social-irc">
<span class="fa fa-comments fa-fw"></span>
</a>
<a href="https://github.com/unrealarena" class="social-github">
<span class="fa fa-github fa-fw"></span>
</a>
<a href="/feed.xml" class="social-rss">
<span class="fa fa-rss fa-fw"></span>
</a>
</div>
<div class="copyright">
<p>Copyright © {{ site.time | date: "%Y" }} Unreal Arena</p>
</div>
</footer>
<script src="//ajax.googleapis.com/ajax/libs/jquery/1.11.3/jquery.min.js"></script>
{% if page.home %}
<script src="//cdnjs.cloudflare.com/ajax/libs/slick-carousel/1.5.8/slick.min.js"></script>
<script>
$(document).ready(function() {
$('.slideshow').slick({
autoplay: true,
autoplaySpeed: 5000,
dots: true,
fade: true,
prevArrow: '<span class="slick-prev-custom fa fa-angle-left"></span>',
nextArrow: '<span class="slick-next-custom fa fa-angle-right"></span>',
});
});
</script>
{% endif %}
<script>
$(".to-top").click(function() {
$("html, body").animate({scrollTop: 0}, 'fast');
});
</script>
<script>
(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){
(i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),
m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)
})(window,document,'script','//www.google-analytics.com/analytics.js','ga');
ga('create', 'UA-65883294-1', 'auto');
ga('send', 'pageview');
</script>
</body>
</html>
21 changes: 21 additions & 0 deletions _layouts/post.html
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---
layout: default
---
<article>
<h1>{{ page.title }}</h1>
<p class="date"><time datetime="{{ page.date | date: '%Y-%m-%d' }}">{{ page.date | date_to_long_string }}</time></p>
{{ content }}
<div class="pagination">
{% if page.next.url %}
<a href="{{ page.next.url }}" class="pag-left">« Newer</a>
{% else %}
<span class="pag-left disabled">« Newer</span>
{% endif %}
<a href="/news"><span class="fa fa-level-up"></span></a>
{% if page.previous.url %}
<a href="{{ page.previous.url }}" class="pag-right">Older »</a>
{% else %}
<span class="pag-right disabled">Older »</span>
{% endif %}
</div>
</article>
20 changes: 20 additions & 0 deletions _posts/2015-04-17-the-beginning.md
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---
title: The Beginning
---

<div class="clearfix">
<figure class="float">
<img src="/images/logo.png" alt="Logo" style="width: 12rem" class="left">
</figure>
<p>
Hello there!
</p>
<p>
Today we are pleased to announce the beginning of the Unreal Arena project.
It is an open-source FPS (just a hobby, won't be a AAA title) that aims to
merge the universes of Unreal Tournament and Quake III Arena.
</p>
<p>
Check it out @ <a href="https://github.com/unrealarena/unrealarena">https://github.com/unrealarena/unrealarena</a>
</p>
</div>
40 changes: 40 additions & 0 deletions _posts/2015-06-24-first-release.md
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---
title: First Release
---

During last months we have worked hard first to set up what is needed for the
project development and then to effectively start working on it.

We have created other two repositories that are going to serve us along with the
main one: [unrealarena-data](https://github.com/unrealarena/unrealarena-data)
for the game assets and
[unrealarena-maps](https://github.com/unrealarena/unrealarena-maps) for the
official maps. We have also set up automatic infrastructures for building the
game clients: for Linux we are using
[Travis&nbsp;CI](https://travis-ci.org/unrealarena/) while for Windows
[AppVeyor](https://ci.appveyor.com/project/unrealarena/unrealarena) (OS&nbsp;X
support is coming soon). We chose to use different services in order to provide
always native applications for all the supported platforms.

Finally we have focused on making the game run with a minimal set of
placeholders only and we have also started working on our first map,
*Campgrounds*, a remake of the original *pro-q3dm6* included in Quake III Arena.

<figure>
<img src="/images/campgrounds_0.1.1.jpg" alt="Campgrounds 0.1.1">
</figure>

Now the time has come to put together all pieces and pack the first release!

Unfortunately this doesn't mean you can already play the game with your friends,
for now you are only allowed to float around through the maps in *spect mode*.
Nevertheless, we have achieved a very important goal because the development
process is now stable and this means it is easier to work on the project and new
updates will be released faster.

That's all for now, go and grab it @
<https://github.com/unrealarena/unrealarena/releases>

[NOTE: since there are no menus you should take a look at the instructions on
the official [wiki](https://github.com/unrealarena/unrealarena/wiki) in order to
know how to properly run the game.]
31 changes: 31 additions & 0 deletions _posts/2015-07-18-snapshots.md
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---
title: Snapshots
---

From now on we will split the development between a release and the following
into smaller stages that we are going to call *snapshots*. You can think of them
as developer previews of well defined features that have just been finished and
marked as ready.

In this way it's easier for our testers to review each feature set and at the
same time it allows the developers to deal with any feedback before actually
doing the official release.

The main features included in the snapshot 0.1-1 are:

- removal of the *buildables* from the gamecode
- refining of the Campgrounds geometry

In addition to those, there are the update of the engine to v0.40.0 and a few
bugfixes.

<figure>
<img src="/images/campgrounds_0.2.jpg" alt="Campgrounds 0.2">
</figure>

You can find all snapshots @
<https://github.com/unrealarena/unrealarena/releases>

[NOTE: since there are no menus you should take a look at the instructions on
the official [wiki](https://github.com/unrealarena/unrealarena/wiki) in order to
know how to properly run the game.]
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