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Gemfile | ||
Gemfile.lock | ||
_site |
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gems: | ||
- jekyll-feed | ||
- jekyll-mentions | ||
- jekyll-sitemap | ||
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||
paginate: 20 | ||
paginate_path: /news/:num | ||
permalink: /:title | ||
|
||
defaults: | ||
- | ||
scope: | ||
path: "" | ||
values: | ||
layout: default | ||
- | ||
scope: | ||
path: "" | ||
type: posts | ||
values: | ||
layout: post | ||
|
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markdown: kramdown | ||
kramdown: | ||
input: GFM | ||
hard_wrap: false | ||
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||
exclude: | ||
- css/styles.css | ||
- Gemfile |
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images: | ||
- path: /images/teaser-campgrounds.jpg | ||
- path: /images/teaser-deck16.jpg |
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stable: 0.1-1 |
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<!DOCTYPE html> | ||
<html lang="en-US"> | ||
<head> | ||
<meta charset="UTF-8"> | ||
<meta http-equiv="X-UA-Compatible" content="IE=edge"> | ||
<title>Unreal Arena</title> | ||
<link href="/favicon.ico" rel="icon"> | ||
<link href="//cdnjs.cloudflare.com/ajax/libs/normalize/3.0.3/normalize.min.css" rel="stylesheet"> | ||
{% if page.home %} | ||
<link href="//cdnjs.cloudflare.com/ajax/libs/slick-carousel/1.5.8/slick.min.css" rel="stylesheet"> | ||
<link href="//cdnjs.cloudflare.com/ajax/libs/slick-carousel/1.5.8/slick-theme.min.css" rel="stylesheet"> | ||
{% endif %} | ||
<link href="//cdnjs.cloudflare.com/ajax/libs/font-awesome/4.4.0/css/font-awesome.min.css" rel="stylesheet"> | ||
<link href="//fonts.googleapis.com/css?family=Play" rel="stylesheet"> | ||
<link href="//fonts.googleapis.com/css?family=Orbitron" rel="stylesheet"> | ||
<link href="/css/styles.min.css" rel="stylesheet"> | ||
<link href="/feed.xml" rel="alternate" type="application/atom+xml" title="Feed"> | ||
</head> | ||
<body> | ||
<div class="wrapper"> | ||
<header> | ||
<h1><a href="/" rel="home" class="title">Unreal Arena</a></h1> | ||
<a download href="https://github.com/unrealarena/unrealarena/releases/download/v{{ site.data.version.stable}}/unrealarena-{{ site.data.version.stable }}.zip" class="btn btn-download">DOWNLOAD (v{{ site.data.version.stable }})</a> | ||
<a href="https://github.com/unrealarena"> | ||
<img style="position: absolute; top: 0; right: 0; border: 0;" src="https://camo.githubusercontent.com/652c5b9acfaddf3a9c326fa6bde407b87f7be0f4/68747470733a2f2f73332e616d617a6f6e6177732e636f6d2f6769746875622f726962626f6e732f666f726b6d655f72696768745f6f72616e67655f6666373630302e706e67" alt="Fork me on GitHub" data-canonical-src="https://s3.amazonaws.com/github/ribbons/forkme_right_orange_ff7600.png"> | ||
</a> | ||
</header> | ||
<main> | ||
{{ content }} | ||
</main> | ||
<span class="to-top fa fa-arrow-circle-o-up"></span> | ||
</div> | ||
<footer> | ||
<div class="social"> | ||
<a href="http://webchat.quakenet.org/?channels=unrealarena" class="social-irc"> | ||
<span class="fa fa-comments fa-fw"></span> | ||
</a> | ||
<a href="https://github.com/unrealarena" class="social-github"> | ||
<span class="fa fa-github fa-fw"></span> | ||
</a> | ||
<a href="/feed.xml" class="social-rss"> | ||
<span class="fa fa-rss fa-fw"></span> | ||
</a> | ||
</div> | ||
<div class="copyright"> | ||
<p>Copyright © {{ site.time | date: "%Y" }} Unreal Arena</p> | ||
</div> | ||
</footer> | ||
<script src="//ajax.googleapis.com/ajax/libs/jquery/1.11.3/jquery.min.js"></script> | ||
{% if page.home %} | ||
<script src="//cdnjs.cloudflare.com/ajax/libs/slick-carousel/1.5.8/slick.min.js"></script> | ||
<script> | ||
$(document).ready(function() { | ||
$('.slideshow').slick({ | ||
autoplay: true, | ||
autoplaySpeed: 5000, | ||
dots: true, | ||
fade: true, | ||
prevArrow: '<span class="slick-prev-custom fa fa-angle-left"></span>', | ||
nextArrow: '<span class="slick-next-custom fa fa-angle-right"></span>', | ||
}); | ||
}); | ||
</script> | ||
{% endif %} | ||
<script> | ||
$(".to-top").click(function() { | ||
$("html, body").animate({scrollTop: 0}, 'fast'); | ||
}); | ||
</script> | ||
<script> | ||
(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){ | ||
(i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o), | ||
m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m) | ||
})(window,document,'script','//www.google-analytics.com/analytics.js','ga'); | ||
ga('create', 'UA-65883294-1', 'auto'); | ||
ga('send', 'pageview'); | ||
</script> | ||
</body> | ||
</html> |
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--- | ||
layout: default | ||
--- | ||
<article> | ||
<h1>{{ page.title }}</h1> | ||
<p class="date"><time datetime="{{ page.date | date: '%Y-%m-%d' }}">{{ page.date | date_to_long_string }}</time></p> | ||
{{ content }} | ||
<div class="pagination"> | ||
{% if page.next.url %} | ||
<a href="{{ page.next.url }}" class="pag-left">« Newer</a> | ||
{% else %} | ||
<span class="pag-left disabled">« Newer</span> | ||
{% endif %} | ||
<a href="/news"><span class="fa fa-level-up"></span></a> | ||
{% if page.previous.url %} | ||
<a href="{{ page.previous.url }}" class="pag-right">Older »</a> | ||
{% else %} | ||
<span class="pag-right disabled">Older »</span> | ||
{% endif %} | ||
</div> | ||
</article> |
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--- | ||
title: The Beginning | ||
--- | ||
|
||
<div class="clearfix"> | ||
<figure class="float"> | ||
<img src="/images/logo.png" alt="Logo" style="width: 12rem" class="left"> | ||
</figure> | ||
<p> | ||
Hello there! | ||
</p> | ||
<p> | ||
Today we are pleased to announce the beginning of the Unreal Arena project. | ||
It is an open-source FPS (just a hobby, won't be a AAA title) that aims to | ||
merge the universes of Unreal Tournament and Quake III Arena. | ||
</p> | ||
<p> | ||
Check it out @ <a href="https://github.com/unrealarena/unrealarena">https://github.com/unrealarena/unrealarena</a> | ||
</p> | ||
</div> |
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--- | ||
title: First Release | ||
--- | ||
|
||
During last months we have worked hard first to set up what is needed for the | ||
project development and then to effectively start working on it. | ||
|
||
We have created other two repositories that are going to serve us along with the | ||
main one: [unrealarena-data](https://github.com/unrealarena/unrealarena-data) | ||
for the game assets and | ||
[unrealarena-maps](https://github.com/unrealarena/unrealarena-maps) for the | ||
official maps. We have also set up automatic infrastructures for building the | ||
game clients: for Linux we are using | ||
[Travis CI](https://travis-ci.org/unrealarena/) while for Windows | ||
[AppVeyor](https://ci.appveyor.com/project/unrealarena/unrealarena) (OS X | ||
support is coming soon). We chose to use different services in order to provide | ||
always native applications for all the supported platforms. | ||
|
||
Finally we have focused on making the game run with a minimal set of | ||
placeholders only and we have also started working on our first map, | ||
*Campgrounds*, a remake of the original *pro-q3dm6* included in Quake III Arena. | ||
|
||
<figure> | ||
<img src="/images/campgrounds_0.1.1.jpg" alt="Campgrounds 0.1.1"> | ||
</figure> | ||
|
||
Now the time has come to put together all pieces and pack the first release! | ||
|
||
Unfortunately this doesn't mean you can already play the game with your friends, | ||
for now you are only allowed to float around through the maps in *spect mode*. | ||
Nevertheless, we have achieved a very important goal because the development | ||
process is now stable and this means it is easier to work on the project and new | ||
updates will be released faster. | ||
|
||
That's all for now, go and grab it @ | ||
<https://github.com/unrealarena/unrealarena/releases> | ||
|
||
[NOTE: since there are no menus you should take a look at the instructions on | ||
the official [wiki](https://github.com/unrealarena/unrealarena/wiki) in order to | ||
know how to properly run the game.] |
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--- | ||
title: Snapshots | ||
--- | ||
|
||
From now on we will split the development between a release and the following | ||
into smaller stages that we are going to call *snapshots*. You can think of them | ||
as developer previews of well defined features that have just been finished and | ||
marked as ready. | ||
|
||
In this way it's easier for our testers to review each feature set and at the | ||
same time it allows the developers to deal with any feedback before actually | ||
doing the official release. | ||
|
||
The main features included in the snapshot 0.1-1 are: | ||
|
||
- removal of the *buildables* from the gamecode | ||
- refining of the Campgrounds geometry | ||
|
||
In addition to those, there are the update of the engine to v0.40.0 and a few | ||
bugfixes. | ||
|
||
<figure> | ||
<img src="/images/campgrounds_0.2.jpg" alt="Campgrounds 0.2"> | ||
</figure> | ||
|
||
You can find all snapshots @ | ||
<https://github.com/unrealarena/unrealarena/releases> | ||
|
||
[NOTE: since there are no menus you should take a look at the instructions on | ||
the official [wiki](https://github.com/unrealarena/unrealarena/wiki) in order to | ||
know how to properly run the game.] |
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