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vo_gpu: desaturate after peak detection
This sacrifices some dynamic range for well-behaved sources, but prevents catastrophic desaturation on badly mastered / too bright sources. I think that's the better trade-off. This makes the desaturation algorithm much "safer" to deploy by default, as well. One could even argue going up to strength 1.0, which works better for some sources but worse for others. But I think the current strength is the best trade-off even after this change.
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