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Using openGL and the GLUT library to render terrains using different meshes. lighting and height map algorithms.

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Terrain Creation

This is the README.md for the Terrain Creation Program


Contains:

Some cpp files holding logic (consisting of heightmap values and algorithms to create those), header files for those as well as a cpp file containing the openGL rendering information.

To use:

Run the makefile, it will run the program automatically after compilation. Console will print the keyboard instructions for manipulating the render of the terrain. Has both quad mesh available and triangle mesh. Also contains both flat shading and smooth shading.


Natasha DeCoste McMaster University



COMPSCI 3GC3

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Using openGL and the GLUT library to render terrains using different meshes. lighting and height map algorithms.

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  • C++ 95.9%
  • Makefile 4.1%