This project consists of creating a game called wolfenstein 3d and introduce the raycasting.
In this project i learned a lot about raycasting and computer graphics. Where I used the lodedev tutorial, which helped me a lot to understand Raycasting
You need use a library from 42 school called MinilibX
make all
./cub3d <*.cub>
make bonus
./CUB3D <*.cub>
Bonus:
- Wall colision
- Floor and celling textures
- HUD