This repository is Part 1 of Vercidium's Free Friday series.
You can get access to the full Vercidium Engine source code by joining my Patreon or sponsoring me on GitHub sponsors.
This is a standlone voxel renderer that uses greedy meshing to generate a simplified mesh of a voxel world.
This project uses Silk.NET so it should be cross-platform, but I've only tested it on Windows.
Key files:
ChunkMeshActual.cs
contains the greedy meshing algorithmProgram.cs
contains the main entry pointClient.cs
contains the render loop