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# Cocos2d-html5 | ||
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- [Cocos2d-JS v3.0a2发布说明](../../../manual/framework/html5/v2/release-notes/v3.0a2/release-note/zh.md) | ||
- [Cocos2d-JS v3.0a2改动列表](../../../manual/framework/html5/v2/release-notes/v3.0a2/changelog/en.md) | ||
- [Cocos2d-JS v3.0a2升级指南](../../../manual/framework/html5/v2/release-notes/v3.0a/upgrade-guide/zh.md) | ||
- 综述 | ||
- [关于Cocos2d-html5](../../../manual/framework/html5/zh.md) | ||
- [供NPM使用的Cocos-utils](../../../manual/framework/html5/v2/cocos-utils/zh.md) | ||
- [Cocos2d-html5新手入门](../../../manual/framework/html5/v2/getting-started_with-cocos2d-html5/zh.md) | ||
- [如何在jsb项目中使用extension](../../../manual/framework/html5/v2/jsb/jsb-extension/zh.md) | ||
- [历史发布说明](../../../manual/framework/html5/v2/release-notes/zh.md) | ||
- 初步了解Cocos2d-html5 | ||
- [如何搭建Cocos2d-html5开发调试环境](../../../manual/framework/html5/v2/setup-devenv/zh.md) | ||
- [如何自定义Cocos2d-html5加载界面](../../../manual/framework/html5/v2/customize-loading-screen/zh.md) | ||
- [Cocos2d-html5的屏幕适配方案](../../../manual/framework/html5/v2/resolution-policy-design/zh.md) | ||
- [月亮战士——Cocos2d-html5游戏展示](../../../manual/framework/html5/v2/moonwarriors-cocos2d-html5-showcase/zh.md) | ||
- Cocos2d-html5 v3.0的新功能 | ||
- [事件管理器](../../../manual/framework/html5/v3/eventManager/zh.md) | ||
- [属性风格API](../../../manual/framework/html5/v3/getter-setter-api/zh.md) | ||
- [使用cocos console创建工程](../../../manual/framework/html5/v2/cocos-console/zh.md) | ||
- [简化的游戏启动流程](../../../manual/framework/html5/v3/cc-game/zh.md) | ||
- [对象构造与类继承](../../../manual/framework/html5/v3/inheritance/zh.md) | ||
- [Cocos2d-html5模块化](../../../manual/framework/html5/v3/moduleconfig-json/zh.md) | ||
- [项目配置文件](../../../manual/framework/html5/v3/project-json/zh.md) | ||
- [基础数据类型重构](../../../manual/framework/html5/v3/basic-data/zh.md) | ||
- [单例对象重构](../../../manual/framework/html5/v3/singleton-objs/zh.md) | ||
- [统一create函数](../../../manual/framework/html5/v3/create-api/zh.md) | ||
- [使用cc.loader加载资源](../../../manual/framework/html5/v3/cc-loader/zh.md) | ||
- [资源路径工具cc.path](../../../manual/framework/html5/v3/cc-path/zh.md) | ||
- [系统信息](../../../manual/framework/html5/v3/cc-sys/zh.md) | ||
- [异步函数工具cc.async](../../../manual/framework/html5/v3/cc-async/zh.md) | ||
- [cc.saxParser的改造](../../../manual/framework/html5/v3/cc-saxparser/zh.md) | ||
- [cc.spriteFrameCache的改造](../../../manual/framework/html5/v3/cc-spriteframecache/zh.md) | ||
- [cc.FileUtils的移除](../../../manual/framework/html5/v3/cc-fileutils/zh.md) | ||
- [cc.log的改造](../../../manual/framework/html5/v3/cc-log/zh.md) | ||
- [其他3.0版的API改动](../../../manual/framework/html5/v3/more-change-from-v2-to-v3/zh.md) | ||
- Bake Node(进行中) | ||
- 简化action的使用(进行中) | ||
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### Cocos2d-JS教程 | ||
- 怎样用Cocos2d-html5制作一款横版动作游戏 | ||
- [怎样用Cocos2d-html5制作一款横版动作游戏 (1)](../../../tutorial/framework/html5/how-to-to-make-a-acting-game-by-cocos-html5/part1/zh.md) | ||
- [怎样用Cocos2d-html5制作一款横版动作游戏 (2)](../../../tutorial/framework/html5/how-to-to-make-a-acting-game-by-cocos-html5/part2/zh.md) | ||
- [怎样用Cocos2d-html5制作一款横版动作游戏 (3)](../../../tutorial/framework/html5/how-to-to-make-a-acting-game-by-cocos-html5/part3/zh.md) | ||
- 脚本篇:用Javascript来写一个跑酷游戏(Cocos2d-JS v3.0) | ||
- [建立Cocos2d-JS开发环境](../../../tutorial/framework/html5/parkour-game-with-javascript-v3.0/chapter1/zh.md) | ||
- [你好Cocos2d-JS](../../../tutorial/framework/html5/parkour-game-with-javascript-v3.0/chapter2/en.md) | ||
- [建立第一个游戏场景](../../../tutorial/framework/html5/parkour-game-with-javascript-v3.0/chapter3/en.md) | ||
- [设计实现主场景](../../../tutorial/framework/html5/parkour-game-with-javascript-v3.0/chapter4/en.md) | ||
- 脚本篇:用Javascript来写一个跑酷游戏(Cocos2d-html5 v2.2.2) | ||
- [建立html5开发环境](../../../tutorial/framework/html5/parkour-game-with-javascript/chapter1/zh.md) | ||
- [你好Cocos2d-html5](../../../tutorial/framework/html5/parkour-game-with-javascript/chapter2/en.md) | ||
- [建立第一个游戏场景](../../../tutorial/framework/html5/parkour-game-with-javascript/chapter3/en.md) | ||
- [设计实现主场景](../../../tutorial/framework/html5/parkour-game-with-javascript/chapter4/en.md) | ||
- [让角色运行动画](../../../tutorial/framework/html5/parkour-game-with-javascript/chapter5/en.md) | ||
- [在游戏中加入Chipmunk物理引擎](../../../tutorial/framework/html5/parkour-game-with-javascript/chapter6/en.md) | ||
- [使用瓦片地图和相机](../../../tutorial/framework/html5/parkour-game-with-javascript/chapter7/en.md) | ||
- [增加金币和障碍物](../../../tutorial/framework/html5/parkour-game-with-javascript/chapter8/en.md) | ||
- [游戏结束逻辑](../../../tutorial/framework/html5/parkour-game-with-javascript/chapter9/en.md) | ||
- [对源码进行混淆](../../../tutorial/framework/html5/parkour-game-with-javascript/chapter10/en.md) | ||
- 在浏览器中对Javascript代码进行调试 | ||
- 通过Cocos2d-x Javascript Binding以原生方式编译iOS和Android版 | ||
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## 开发后期和第三方集成 | ||
### 绑定 | ||
- 如何实现Javascript和C++的相互调用 | ||
- 如何通过自动绑定把C++接口批量导到Javascript | ||
- Javascript绑定的远程调试 | ||
- 如何使用iOS游戏内付费IAP | ||
- [如何使用iOS游戏内付费IAP(C++篇)](../../../tutorial/framework/html5/jsb-ios-iap/ios-storekit-integration-in-c++/zh.md) | ||
- [如何使用iOS游戏内付费IAP(JSB篇)](../../../tutorial/framework//html5/jsb-ios-iap/ios-storekit-integration-in-jsb/zh.md) | ||
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### 打包 | ||
### 发布 | ||
### 第三方库集成 |
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