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Add Unit test for InputEventMouse
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ARez2 committed Jan 29, 2023
1 parent a3dae9e commit 23827d4
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81 changes: 81 additions & 0 deletions tests/core/input/test_input_event_mouse.h
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/**************************************************************************/
/* test_input_event_mouse.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/

#ifndef TEST_INPUT_EVENT_MOUSE_H
#define TEST_INPUT_EVENT_MOUSE_H

#include "core/input/input_event.h"
#include "tests/test_macros.h"

namespace TestInputEventMouse {

TEST_CASE("[InputEventMouse] Mouse button mask is set correctly") {
InputEventMouse mousekey;

mousekey.set_button_mask(MouseButtonMask::LEFT);
CHECK(mousekey.get_button_mask().has_flag(MouseButtonMask::LEFT));

mousekey.set_button_mask(MouseButtonMask::MB_XBUTTON1);
CHECK(mousekey.get_button_mask().has_flag(MouseButtonMask::MB_XBUTTON1));

mousekey.set_button_mask(MouseButtonMask::MB_XBUTTON2);
CHECK(mousekey.get_button_mask().has_flag(MouseButtonMask::MB_XBUTTON2));

mousekey.set_button_mask(MouseButtonMask::MIDDLE);
CHECK(mousekey.get_button_mask().has_flag(MouseButtonMask::MIDDLE));

mousekey.set_button_mask(MouseButtonMask::RIGHT);
CHECK(mousekey.get_button_mask().has_flag(MouseButtonMask::RIGHT));
}

TEST_CASE("[InputEventMouse] Setting the mouse position works correctly") {
InputEventMouse mousekey;

mousekey.set_position(Vector2{ 10, 10 });
CHECK(mousekey.get_position() == Vector2{ 10, 10 });

mousekey.set_position(Vector2{ -1, -1 });
CHECK(mousekey.get_position() == Vector2{ -1, -1 });
}

TEST_CASE("[InputEventMouse] Setting the global mouse position works correctly") {
InputEventMouse mousekey;

mousekey.set_global_position(Vector2{ 10, 10 });
CHECK(mousekey.get_global_position() == Vector2{ 10, 10 });
CHECK(mousekey.get_global_position() != Vector2{ 1, 1 });

mousekey.set_global_position(Vector2{ -1, -1 });
CHECK(mousekey.get_global_position() == Vector2{ -1, -1 });
CHECK(mousekey.get_global_position() != Vector2{ 1, 1 });
}
} // namespace TestInputEventMouse

#endif // TEST_INPUT_EVENT_MOUSE_H
1 change: 1 addition & 0 deletions tests/test_main.cpp
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#include "tests/core/config/test_project_settings.h"
#include "tests/core/input/test_input_event_key.h"
#include "tests/core/input/test_input_event_mouse.h"
#include "tests/core/input/test_shortcut.h"
#include "tests/core/io/test_config_file.h"
#include "tests/core/io/test_file_access.h"
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