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Merge pull request godotengine#71757 from aXu-AP/animation_node_trans…
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…ition-improvements

Add missing property and method descriptions to AnimationNodeTransition class reference
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YuriSizov authored Jan 24, 2023
2 parents 4fa6edc + ad10d1a commit 9de0c73
Showing 1 changed file with 7 additions and 1 deletion.
8 changes: 7 additions & 1 deletion doc/classes/AnimationNodeTransition.xml
Original file line number Diff line number Diff line change
Expand Up @@ -16,43 +16,49 @@
<return type="int" />
<param index="0" name="caption" type="String" />
<description>
Returns the input index which corresponds to [param caption]. If not found, returns [code]-1[/code].
</description>
</method>
<method name="get_input_caption" qualifiers="const">
<return type="String" />
<param index="0" name="input" type="int" />
<description>
Returns the name of the input at the given [param input] index. This name is displayed in the editor next to the node input.
</description>
</method>
<method name="is_input_set_as_auto_advance" qualifiers="const">
<return type="bool" />
<param index="0" name="input" type="int" />
<description>
Returns [code]true[/code] if auto-advance is enabled for the given [param input] index.
</description>
</method>
<method name="set_input_as_auto_advance">
<return type="void" />
<param index="0" name="input" type="int" />
<param index="1" name="enable" type="bool" />
<description>
Enables or disables auto-advance for the given [param input] index. If enabled, state changes to the next input after playing the animation once. If enabled for the last input state, it loops to the first.
</description>
</method>
<method name="set_input_caption">
<return type="void" />
<param index="0" name="input" type="int" />
<param index="1" name="caption" type="String" />
<description>
Sets the name of the input at the given [param input] index. This name is displayed in the editor next to the node input.
</description>
</method>
</methods>
<members>
<member name="enabled_inputs" type="int" setter="set_enabled_inputs" getter="get_enabled_inputs" default="0">
The number of enabled input ports for this node.
The number of enabled input ports for this node. The maximum is [code]31[/code].
</member>
<member name="reset" type="bool" setter="set_reset" getter="is_reset" default="true">
If [code]true[/code], the destination animation is played back from the beginning when switched.
</member>
<member name="xfade_curve" type="Curve" setter="set_xfade_curve" getter="get_xfade_curve">
Determines how cross-fading between animations is eased. If empty, the transition will be linear.
</member>
<member name="xfade_time" type="float" setter="set_xfade_time" getter="get_xfade_time" default="0.0">
Cross-fading time (in seconds) between each animation connected to the inputs.
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