- [PDF] Action-Conditional Video Prediction using Deep Networks in Atari Games
- [PDF] Recurrent Environment Simulator
- [PDF] The Predictron: End-To-End Learning and Planning
- [PDF] Deep Learning for Real-Time Atari Game Play Using Offline Monte-Carlo Tree Search Planning
- [PDF] Value Prediction Network
- [PDF] Classical Planning with Simulators: Results on the Atari Video Games
- [PDF] What Should I Do Now? Marrying Reinforcement Learning and Symbolic Planning
- [PDF] [Webpage] Model-Based Reinforcement Learning for Atari
- [PDF] Generative Adversarial Networks for Model BasedReinforcement Learning with Tree Search
- [PDF] Planning with Pixels in (Almost) Real Time
- [PDF] Efficient Model–Based Deep Reinforcement Learning withVariational State Tabulation
- [PDF] Deep Learning for Real-Time Atari Game Play Using Offline Monte-Carlo Tree Search Planning
- [PDF] Model-free, Model-based, and General Intelligence
- [Blog] ApproxiPong: Alpha Go Zero on Pong
- [PDF] [Code] Algorithmic Framework for Model-based Deep Reinforcement Learning with Theoretical Guarantees
- [PDF] [Blog] [Official Code] [Talk] Progressive Growing of GANs for Improved Quality, Stability, and Variation, ICLR 2018
- [PDF] [Blog] Neural scene representation and rendering
- [PDF] Image-to-Image Translation with Conditional Adversarial Networks
- [PDF] Point GAN
- [PDF] Autoencoding beyond pixels using a learned similarity metric
- [PDF] Label-Free Supervision of Neural Networks with Physics and Domain Knowledge
- [PDF] [Blog 1] [Blog 2] [Code] U-Net Skip Connections, Deconv explained
- [PDF] [Blog 1] Siamese Neural Networks for One-shot Image Recognition
- [PDF] The Importance of Skip Connections in Biomedical Image Segmentation
- [PDF] Dense Transformer Networks
- [PDF]Accurate Image Super-Resolution Using Very Deep Convolutional Networks
- [PDF] [Blog 1]Self-Attention Generative Adversarial Networks
- [PDF] Video Pixel Networks
- Deep Learning: Perturbations and Diversity is All You Need
- 37 Reasons why your Neural Network is not working
- Understanding Categorical Cross-Entropy Loss, Binary Cross-Entropy Loss, Softmax Loss, Logistic Loss, Focal Loss and all those confusing names
- From GAN to WGAN All about GAN losses.
- An Overview of ResNet and its Variants
- Understanding and Implementing Architectures of ResNet and ResNeXt for state-of-the-art Image Classification: From Microsoft to Facebook
- Ganbreeder
- Analogues of mental simulation and imagination in deep learning
- MCTS