Stars
F8 Framework是一个优雅,轻量,符合直觉的基于Unity引擎的游戏框架,组件围绕F8一键启动,框架整体遵循以极少的使用成本开发游戏。
Single-header BVH construction and traversal library.
Physically based renderer demo written using Vulkan.
Far Cry 1 Full Source (Developed by CryTek). For NON COMMERCIAL Purposes only. Leaked.
A light-weighted full stack game dev solution based on MotionFramework+HybridCLR+Luban+Moon
A simple 2D implementation of Radiance Cascades by Alexander Sannikov in Unity
Unity package implementing clustered capsule/character occlusion
corporateshark / lightweightvk
Forked from facebook/iglLightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics API running on top of Vulkan 1.3.
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal an…
skipifzero technologies, core libraries, game engines, graphics apis, etc
Dev repo for @zig-gamedev libs and sample applications
This repository contains my coursework and projects completed during the GPU Programming Specialization offered by Johns Hopkins University
clumsy makes your network condition on Windows significantly worse, but in a controlled and interactive manner.
Materials for the Learn PyTorch for Deep Learning: Zero to Mastery course.
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
💡 Experimental real-time global illumination renderer 🦀
A wonderful list of Game Development resources.
Mesh optimization library that makes meshes smaller and faster to render
Home to the Signal Protocol as well as other cryptographic primitives which make Signal possible.
Real-time global illumination using screen-space information for Unity HDRP