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Minor changes.
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Signed-off-by: Kristian Duske <[email protected]>
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kduske committed Mar 17, 2013
1 parent f78fd6c commit d44ecbf
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2 changes: 1 addition & 1 deletion Mac/TrenchBroom/TrenchBroom-Info.plist
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Expand Up @@ -21,7 +21,7 @@
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1058</string>
<string>1059</string>
<key>LSMinimumSystemVersion</key>
<string>${MACOSX_DEPLOYMENT_TARGET}</string>
<key>NSHumanReadableCopyright</key>
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13 changes: 8 additions & 5 deletions Resources/Help/Release.txt
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1. Add Changes-<major>.<minor>.<maintenance>.txt to Resources/Help
1. Describe the changes in Readme.md

2. Perform the following steps in any order:
2. PULL EVERYTHING FROM REMOTE BEFORE BUILDING!

3. Perform the following steps in any order:
- Windows/Release-Package.bat
- Commit changes
- Mac/Release-Package.sh
- Commit changes
- Build Linux binary
- Commit changes

Do not forget to commit the changes, which are a result of the automatic increase of the build no.
The finished Windows and Mac binaries are in the Release folder now.

3. Update the repository:
4. Update the repository:
- If the build is a new release (major or minor version no increase), then create a new branch for it. The name of the branch should be Release_<major>.<minor>.0
git checkout -b Release_1.0.0
- Switch back to the master branch and update the major and / or minor version number in Source/Version
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- Switch to the master branch and merge any bug fixes!


4. Upload the documentation if there were changes.
5. Upload the documentation if there were changes.

5. Publish the binaries
6. Publish the binaries
- Upload the zip files to the appropriate sub directories on the website.
- Make sure the downloads page shows them properly.
- Announce the release on func, inside3d quakeone.com, twitter, facebook.
2 changes: 1 addition & 1 deletion Windows/TrenchBroom/BuildNo
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