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Add test case for texture locking. Signed-off-by: Kristian Duske <[email protected]>
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/* | ||
Copyright (C) 2010-2014 Kristian Duske | ||
This file is part of TrenchBroom. | ||
TrenchBroom is free software: you can redistribute it and/or modify | ||
it under the terms of the GNU General Public License as published by | ||
the Free Software Foundation, either version 3 of the License, or | ||
(at your option) any later version. | ||
TrenchBroom is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
GNU General Public License for more details. | ||
You should have received a copy of the GNU General Public License | ||
along with TrenchBroom. If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
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#include <gtest/gtest.h> | ||
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#include "TestUtils.h" | ||
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#include "TrenchBroom.h" | ||
#include "VecMath.h" | ||
#include "Model/BrushFace.h" | ||
#include "Model/ParaxialTexCoordSystem.h" | ||
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namespace TrenchBroom { | ||
namespace Model { | ||
TEST(ParaxialTexCoordSystemTest, transform) { | ||
const FloatType oldDistance(-583.10490580282567); | ||
const Vec3 oldNormal(0.62449286425754114, -0.63673782238023802, -0.45229814065711621); | ||
const Plane3 oldBoundary(oldDistance, oldNormal); | ||
ParaxialTexCoordSystem coordSystem(oldNormal); | ||
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BrushFaceAttribs attribs("texture"); | ||
const Vec3 center(16.0, 32.0, -12.0); | ||
const Mat4x4 transform = translationMatrix(center) * rotationMatrix(Vec3::PosZ, Math::radians(15.0)) * translationMatrix(-center); | ||
const Vec3 invariant(-184.65096673000929, 632.60193647633696, 143.68866328257172); | ||
const Vec2f oldTexCoords = coordSystem.getTexCoords(invariant, attribs); | ||
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coordSystem.transform(oldBoundary, transform, attribs, true, invariant); | ||
const Vec2f newTexCoords = coordSystem.getTexCoords(transform * invariant, attribs); | ||
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ASSERT_VEC_EQ(oldTexCoords, newTexCoords); | ||
ASSERT_VEC_EQ(Vec2f::One, attribs.scale()); | ||
} | ||
} | ||
} |