Webpack 4 plugin to generate PHP constants from SVG sprite symbol IDs based on svg-sprite-loader output.
- webpack plugin
- runtime generator for svg-sprite-loader
- loader to de-colorize each SVG with
fill="currentColor"
Use Yarn
yarn add --dev @wavevision/sprites-constants-generator-plugin
or npm
npm install --save-dev @wavevision/sprites-constants-generator-plugin
Note: It is highly recommended to install and include svgxuse in your bundle.
Assuming your sprites are loaded from <entry>/images/<spriteName>/<image>.svg
and emitted into your build directory as <outputPath>/images/<spriteName>.svg
, your webpack config can be:
import { basename, dirname, resolve } from 'path';
import SpritesConstantsGeneratorPlugin from '@wavevision/sprites-constants-generator-plugin';
import SVGSpriteLoaderPlugin from 'svg-sprite-loader/plugin';
const images = 'images';
const sprites = ['icons', 'pictograms'];
export default {
// configure entries and output
// ...
module: {
rules: [
{
test: /\.svg$/,
include: sprites.map(s => resolve(__dirname, 'src', images, s)),
use: [
{
loader: 'svg-sprite-loader',
options: {
extract: true,
runtimeGenerator:
SpritesConstantsGeneratorPlugin.runtimeGenerator,
spriteFilename: pathname =>
`${images}/${basename(dirname(pathname))}.svg`,
symbolId: '[folder]-[name]',
},
},
SpritesConstantsGeneratorPlugin.loader,
],
},
],
},
plugins: [
new SVGSpriteLoaderPlugin({ plainSprite: true }),
new SpritesConstantsGeneratorPlugin({
namespace: 'App\\UI\\Sprites',
output: resolve(__dirname, 'src', 'App', 'UI', 'Sprites'),
replace: sprite => [`${sprite}-`, ''],
sprites: sprites.map(s => `${images}/${s}.svg`),
}),
],
};
This will output to src/App/UI/Sprites
:
Sprites.php
containing constants with each sprite name- for every sprite a
<SpriteName>.php
containing constants with eachsymbolId
as configured insvg-sprite-loader
Run generator even if there are errors in webpack compilation. This option is disabled by default.
PHP namespace in which the generated classes will reside.
Absolute path to directory in which the generated classes will be put.
Optional sprite name replacer function. Return a tuple in which:
- the first element is a search value
- the second element is a replacement
Replaces custom parts of sprite name before it is used in generated constants.
You can see in our webpack config we set symbolId: '[folder]-[name]'
and spriteFilename
to use images directory name as sprite name. For images in icons
folder, that will output icons.svg
sprite in which each symbol will have icons-<image>
ID. When generating the constants class this will result in duplicate ICONS
prefix so you will use the constant as Icons::ICONS_<image>
. If you want to omit that duplicate, use the function as shown in the example, so the result will be Icons::<image>
.
List of sprite paths relative to webpack output path.
If true
, the generated classes will use Nette\StaticClass
trait. This option is enabled by default.
If true
, the generated classes will have strict types declared. This option is enabled by default.