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Fix, normal must be set prior to prepareMaterial (google#273)
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bejado authored Sep 19, 2018
1 parent 01590fd commit f965b02
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion samples/materials/texturedLit.mat
Original file line number Diff line number Diff line change
Expand Up @@ -34,12 +34,12 @@ material {

fragment {
void material(inout MaterialInputs material) {
material.normal = texture(materialParams_normal, getUV0()).xyz * 2.0 - 1.0;
prepareMaterial(material);
material.baseColor = texture(materialParams_albedo, getUV0());
material.roughness = texture(materialParams_roughness, getUV0()).r;
material.metallic = texture(materialParams_metallic, getUV0()).r;
material.clearCoat = materialParams.clearCoat;
material.ambientOcclusion = texture(materialParams_ao, getUV0()).r;
material.normal = texture(materialParams_normal, getUV0()).xyz * 2.0 - 1.0;
}
}

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