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C++ Rendering Plugin example for Unity
Polygon Clipping and Offsetting - C++, C# and Delphi
A movement system made in Unity that attempts to replicate Genshin Impact Movement.
Lightweight Armoury Crate alternative for Asus laptops and ROG Ally. Control tool for ROG Zephyrus G14, G15, G16, M16, Flow X13, Flow X16, TUF, Strix, Scar and other models
hook C# method at runtime without modify dll file (such as UnityEditor.dll), works on Windows, Mac, Android il2cpp(armv7a and armv8a)
⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
Experimental tools and libraries for reading and analyzing Unity data files.
Code for the paper "Language Models are Unsupervised Multitask Learners"
Laigter: automatic normal map generator for sprites!
stegu / webgl-noise
Forked from ashima/webgl-noiseGLSL procedural noise functions compatible with WebGL
Procedural Noise Shader Routines compatible with WebGL
Unity Node Editor: Lets you view and edit node graphs inside Unity
A programming tutorial for sight & light
This technique is designed to instance Characters(SkinnedMeshRender).
ShareX is a free and open source program that lets you capture or record any area of your screen and share it with a single press of a key. It also allows uploading images, text or other types of f…
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference