使用GLSL Compute Shader实现的渲染器
Renderer based on GLSL Compute Shader
CPU版本 | CPU version: https://github.com/HummaWhite/Zillum
在这里可以看到关于在这个渲染器上使用伪随机序列和低差异序列采样的渲染效果的对比视频
I made a video to compare rendering efficiency between pseudorandom sampler and low discrepancy sampler with this renderer, you can watch it here: https://youtu.be/pjfcD8fYfQg
还有最近终于添加纹理之后渲染Gallery这个场景的视频
And another video about rendering the Gallery scene after I added texture importing to this renderer recently: https://youtu.be/TGbwSyqxKvY