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GLSL光线追踪 GLSL ray tracer

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ZillumGL

使用GLSL Compute Shader实现的渲染器

Renderer based on GLSL Compute Shader

CPU版本 | CPU version: https://github.com/HummaWhite/Zillum

在这里可以看到关于在这个渲染器上使用伪随机序列和低差异序列采样的渲染效果的对比视频

I made a video to compare rendering efficiency between pseudorandom sampler and low discrepancy sampler with this renderer, you can watch it here: https://youtu.be/pjfcD8fYfQg

还有最近终于添加纹理之后渲染Gallery这个场景的视频

And another video about rendering the Gallery scene after I added texture importing to this renderer recently: https://youtu.be/TGbwSyqxKvY

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GLSL光线追踪 GLSL ray tracer

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  • C++ 84.3%
  • GLSL 14.8%
  • C 0.9%