Releases: wurstmineberg/usc
Wurstmineberg Ultra Softcore 4.2
This release targets Minecraft 1.16.3. It should also work on Fabric with Lithium and Phosphor (mods that improve server performance).
This release includes minor fixes for the lobby loading code and recommended server properties.
Wurstmineberg Ultra Softcore 4.1
This release targets Minecraft 1.16.1. It should also work on Fabric with Lithium and Phosphor (mods that improve server performance), but this has not been extensively tested.
New features
- All command blocks have been replaced with functions, reducing the space required.
- The setup room has been replaced with a setup book with clickable links. Simply run
/function usc:book
to get a copy. (For detailed instructions, see the readme.) - As a result of the above, the USC box is now simply the lobby. Its height has been reduced from 36m to 7m. The position of the End portal when the Ender dragon participates has been moved down to 0 8 0 accordingly.
- The respawn timer now counts down in seconds rather than counting up in ticks.
- New setup option to show advancements in chat.
- Running
/function usc:init
is no longer necessary. Instead, you should run/function usc:book
to set up the game. (For detailed instructions, see the readme.) - Before the game starts, players are now in a separate lobby with a glass floor located at 0 200 0, allowing them to see the central area of the map. This lobby is removed upon game start.
- More status effects (blindness, invisibility, slowness, weakness, and mining fatigue) have been added to the game start sequence to prevent players from starting early or seeing other teams while chunks are loading.
- A tamed cat's or wolf's collar is now automatically colored based on its owner's team. (Wolves in the blue team get pink collars, since the set of chat colors and the set of dye colors are different.)
- Solo, self-assigned teams, and Love at First Sight game options have been added.
- Solo is basically the same as one-player teams, except without team colors. Since teams are eliminated when all of their players are in the respawn timer, this mode is essentially UHC.
- In self-assigned teams mode, the glass between the central (teamless) lobby and the team lobbies is removed, and players can simply walk into a team lobby to join that team. You may want to switch back to op-assigned teams before unlocking the game start, since players may otherwise be able to mess with other teams' “ready” levers.
- In Love at First Sight, players start out solo but team up with the first other solo player they meet. A team is automatically created when the two players stand within 3m of each other.
- The position of the End portal is now announced 5 minutes into the game rather than at the start, to avoid players missing the message.
Bug fixes
- Players will now be scattered correctly at the start of the game. The minimum distance between teams has also been increased to 400m (up from 150m).
- The vertical teleportation after scattering players has been removed since the Minecraft bug this was designed to work around appears to be fixed.
- “Team eliminated” checks have been fixed, and “game ended” checks have been reenabled.
- The weather during pregame is now controlled using
/gamerule doWeatherCycle false
rather than/weather clear
, removing the guaranteed thunderstorm during the first day of the game. - Other types of game updates are also disabled during pregame, preventing early forest fires around 0 0 etc.
Wurstmineberg Ultra Softcore 4.0
This release repackages the USC minigame as a Minecraft data pack, removing the MCEdit dependency and vastly simplifying the setup process as a result.
This release targets Minecraft 1.16.
The release is based on the unreleased version 3.9 of the USC box, which is based on version 3.5, since versions 3.6 through 3.8 have unfortunately been lost in the server move from wurstm-hetzner to gharch. Changes made in 3.9 were mostly to make everything work in current versions of Minecraft again.