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《Hello 算法》:动画图解、一键运行的数据结构与算法教程。支持 Python, Java, C++, C, C#, JS, Go, Swift, Rust, Ruby, Kotlin, TS, Dart 代码。简体版和繁体版同步更新,English version ongoing
C++ game engine project, for learning, practice and experiment.
Lightweight and modular C++11 graphics middleware for games and data visualization
Piccolo (formerly Pilot) – mini game engine for games104
📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
Standalone library for TrueType font tessellation. Allows to load ttf-file and convert its glyphs to 2D or 3D mesh objects without rasterization.
MetalImage is more faster and powerful than opengles for iOS. It is very similar to GPUImage framework, but perform a better 3D rendering and multithreads computing abilities.
从零编写游戏引擎教程 Writing a game engine tutorial from scratch
Godot Engine – Multi-platform 2D and 3D game engine
刷算法全靠套路,认准 labuladong 就够了!English version supported! Crack LeetCode, not only how, but also why.
Android filters based on OpenGL (idea from GPUImage for iOS)
An open source iOS framework for GPU-based image and video processing
EntityX - A fast, type-safe C++ Entity-Component system
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
The official rendering library for PAG (Portable Animated Graphics) files that renders After Effects animations natively across multiple platforms.
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