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Rev 0.4.2 - Preview 2

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@xavier150 xavier150 released this 23 Jan 00:46
· 390 commits to release since this release

== Rev 0.4.2 ==

  • New: The addon now include a modified version of the Blender standard fbx I/O api, instead of using the original one. (Thanks SAM-tak!)
  • New: Exported models and animations now use Unreal bones coordinate by default. (Thanks SAM-tak!)
  • New: Supports exporting models and animations with the Unreal Mannequin bone structure from Blender. (Thanks SAM-tak!)
  • New: Supports exporting Blender's custom property animation in a format that Unreal Engine can recognize as curve data animation. (Thanks SAM-tak!)
  • New: Alembic animation support multiple unit scales and global scale.
  • New: Selection filter "Only selected" and "Only selected and active action" now filter only visible objects.
  • New: Modular export (Export several skeletal meshs with the same skeleton)
  • New: You can enable skeletal mesh per poly collision.
  • Fixed: Blender 3.5 may crash during NLA Export. (Interacting with an NlaStripFCurves not linked to an object could lead to a crash in Blender 3.5.)
  • Fixed: Applying skeletal export scale with Proxy and Unit Scale not set to 0.01 could result in a script error.
  • Fixed: Using "Convert Attribute to UV" can swap UV Indices in the exported mesh.
  • Fixed: The "Export Procedure" option is visible with static meshes.
  • Fixed: Hidden objects and collections are unhidden after export when using the same name.
  • Fixed: Skeletons imported with skeletal meshes use incorrect names.
  • Fixed: Collection.exclude is not recovery after export when using multi view layers.
  • Fixed: Camera import script doesn’t work in Unreal Engine 5.3.
  • Fixed: Export collections product ui script fail.
  • Fixed: Camera FBX are not exported when bfu_export_fbx_camera == True.
  • Fixed: Show Asset To Export Button do product script fail.
  • Fixed: Curve mesh is duplicate durring export.
  • Fixed: Script fail in Blender 4.0 when switch to global view.
  • Fixed: UI script fail in Blender 2.9.