forked from nxrighthere/UnrealCLR
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Expose seamless travel option property
- Loading branch information
1 parent
d730cd5
commit 7341a97
Showing
9 changed files
with
47 additions
and
2 deletions.
There are no files selected for viewing
10 changes: 10 additions & 0 deletions
10
API/GameModeBase-HandleSeamlessTravelPlayer(Controller).md
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,10 @@ | ||
### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[GameModeBase](./GameModeBase.md 'UnrealEngine.Framework.GameModeBase') | ||
## GameModeBase.HandleSeamlessTravelPlayer(UnrealEngine.Framework.Controller) Method | ||
Reinitializes a player remained through a seamless level transition | ||
```csharp | ||
public void HandleSeamlessTravelPlayer(UnrealEngine.Framework.Controller controller); | ||
``` | ||
#### Parameters | ||
<a name='UnrealEngine-Framework-GameModeBase-HandleSeamlessTravelPlayer(UnrealEngine-Framework-Controller)-controller'></a> | ||
`controller` [Controller](./Controller.md 'UnrealEngine.Framework.Controller') | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,8 @@ | ||
### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[GameModeBase](./GameModeBase.md 'UnrealEngine.Framework.GameModeBase') | ||
## GameModeBase.UseSeamlessTravel Property | ||
Gets or sets whether the game perform seamless map travels which loads in the background and doesn't disconnect clients | ||
```csharp | ||
public bool UseSeamlessTravel { get; set; } | ||
``` | ||
#### Property Value | ||
[System.Boolean](https://docs.microsoft.com/en-us/dotnet/api/System.Boolean 'System.Boolean') |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters