Purpose of the Plugin SDK is to automatically load Plugins without modifying the GameDll. Developers can use the Wizard to save time when setting up Plugin projects.
- See Wiki: Plugin SDK
Feature Requests/Bug Reports on GitHub: Wishes / Issues
Use the installer or extract the files to your CryEngine SDK Folder so that the Code and BinXX/Plugins directories match up.
- If you have a custom GameDll that doesn't contain the PluginManager yet then you will need to recompile it see Wiki: GameDLL Integration.
- For Compatiblity with other CryEngine versions see Wiki: Version Compatibility
- See Wiki: Manual Plugin Wizard Installation
- See Wiki: Creating a New Plugin
- You can also look into this sample Plugin_Crash
- See Wiki: Plugin Dependencies
- Plugin_D3D (See C++ Integration)
- Plugin_Videoplayer (Optionally uses Plugin_D3D)