Lists (13)
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nanobind: tiny and efficient C++/Python bindings
3D Gaussian Splatting Renderer implemented in WebGPU (WGPU) and Rust
C++ implementation of ReSTIR on top of a Whitted-style ray tracer
《神经网络与深度学习》 邱锡鹏著 Neural Network and Deep Learning
《动手学深度学习》:面向中文读者、能运行、可讨论。中英文版被70多个国家的500多所大学用于教学。
魔方游戏,包含DirectX9、DirectX11、JavaScript(WebGL)三种实现版本
现代DX11系列教程:使用Windows SDK(C++)开发Direct3D 11.x
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
Device agnostic raytracing framework with shared codebase for offline and realtime rendering and for CPU and GPU
Hydra-enabled GPU path tracer that supports MaterialX and MDL
GPU shallow water solver using the virtual pipes model using WebGPU
Graphics Processing Unit (GPU) Architecture Guide
Blazingly 🔥 fast 🚀 memory vulnerabilities, written in 100% safe Rust. 🦀
Realtime GPU raytracer created with Vulkano.
Code example for CEDEC 2024 "Easy Start with GPU Ray Tracing! From GPU Programming Basics to ReSTIR".
【清华大学《计算机动画原理与算法》大作业】MPM fluid simulation and surface reconstruction using Taichi; A path tracer implemented by LuisaCompute python frontend.
Mesh optimization library that makes meshes smaller and faster to render
《Asynchronous Programming with C++ - 1st Edition》的非专业个人翻译
Incremental Potential Contact (IPC) is for robust and accurate time stepping of nonlinear elastodynamics. IPC guarantees intersection- and inversion-free trajectories regardless of materials, time-…