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nanobind: tiny and efficient C++/Python bindings

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Device agnostic raytracing framework with shared codebase for offline and realtime rendering and for CPU and GPU

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GPU shallow water solver using the virtual pipes model using WebGPU

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Graphics Processing Unit (GPU) Architecture Guide

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Blazingly 🔥 fast 🚀 memory vulnerabilities, written in 100% safe Rust. 🦀

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A Vulkan renderer written from scratch on stream

C++ 1,441 83 Updated Mar 5, 2025

Realtime GPU raytracer created with Vulkano.

Rust 57 9 Updated Sep 13, 2018

Code example for CEDEC 2024 "Easy Start with GPU Ray Tracing! From GPU Programming Basics to ReSTIR".

C++ 19 4 Updated Feb 2, 2025

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Python 1,027 136 Updated Jan 5, 2025

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pbrt-v4 render engine/exporter for Blender

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【清华大学《计算机动画原理与算法》大作业】MPM fluid simulation and surface reconstruction using Taichi; A path tracer implemented by LuisaCompute python frontend.

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Mesh optimization library that makes meshes smaller and faster to render

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Rust wrapper for the tinybvh libary

Rust 10 Updated Mar 1, 2025

《Asynchronous Programming with C++ - 1st Edition》的非专业个人翻译

TeX 28 1 Updated Jan 1, 2025

Incremental Potential Contact (IPC) is for robust and accurate time stepping of nonlinear elastodynamics. IPC guarantees intersection- and inversion-free trajectories regardless of materials, time-…

C++ 596 73 Updated Mar 29, 2024
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