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Texas A&M University
- Texas, USA
- lyq.me
- https://orcid.org/0000-0002-7282-0476
Highlights
- Pro
Stars
The official implementation for the paper “Quadratic Gaussian Splatting for Efficient and Detailed Surface Reconstruction.”
Simple Viser Viewer for 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
FastVideo is a lightweight framework for accelerating large video diffusion models.
Reference implementation of "Validity-first automatic polycube labeling for CAD models", IMR 2025
Simple extension on vLLM to help you speed up reasoning model without training.
Code for "Efficient LoFTR: Semi-Dense Local Feature Matching with Sparse-Like Speed", CVPR 2024
Old-school cursor effects for your browser built with modern JavaScript
Play with fluids in your browser (works even on mobile)
Synthetic Faces High Quality (SFHQ) Dataset. 425,000 curated 1024x1024 synthetic face images
open Multi-View Stereo reconstruction library
CoTracker is a model for tracking any point (pixel) on a video.
Source code for Fathony, Sahu, Willmott, & Kolter, "Multiplicative Filter Networks", ICLR 2021.
[NeurIPS 2024]GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction
[3DV'25] 3D Reconstruction with Spatial Memory
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Source code for "Interactive All-Hex Meshing via Cuboid Decomposition" [SIGGRAPH Asia 2021].
[ICCV2023] GO-SLAM: Global Optimization for Consistent 3D Instant Reconstruction
The repo for "Metric3D: Towards Zero-shot Metric 3D Prediction from A Single Image" and "Metric3Dv2: A Versatile Monocular Geometric Foundation Model..."
DN-Splatter + AGS-Mesh: Depth and Normal Priors for Gaussian Splatting
Nvdiffrast - Modular Primitives for High-Performance Differentiable Rendering