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  • Meta, UCSB
  • Bay Area, CA
  • 21:29 (UTC -08:00)

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  1. hikari hikari Public

    Hikari is a pbrt-style physically based renderer [Ongoing]

    C++ 1 1

  2. GameEngineFromScratch GameEngineFromScratch Public

    Personal project. Try to write a game engine from scratch. [Ongoing]

  3. DX12Rendering DX12Rendering Public

    My DirectX 12 Playground

    C++

  4. GraphicsTown GraphicsTown Public

    JavaScript