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rust-raytracer 🔭🦀

Overview

This repository contains a raytracer written entirely in Rust, leveraging the language's safety features and concurrency to produce stunning, photorealistic images. Implements a variety of advanced rendering techniques. Based on RTOW by Peter Shirley.

Features

  1. Physically Based Rendering: Uses physically accurate lighting models to simulate real-world light behavior, providing highly realistic results.
  2. Multi-threaded Rendering: Takes advantage of Rust's powerful concurrency features, significantly speeding up the rendering process on multi-core systems.
  3. Extensible Architecture: Designed with modularity in mind, making it easy to extend with new features or rendering techniques.

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Source code for a raytracer implemented in Rust

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