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Procedural Scene in OpenGL 4

A little OpenGL application which renders an (almost) procedural scene, featuring a terrain with distance adaptive LOD, water surface simulation and volumetric clouds.

depandancies needed:

  • GLFW
  • Assimp
  • OpenGL 4
  • An OpenGL 4 ready graphics card!

Include/ directory has been already uploaded. Put freetype.dll, assimp-vc140-mt.dll resources/ and shaders/ in .exe folder.

Demonstrative image Another demonstrative image

Here you can see a really short video about. (08/16/18)

A special thanks to Prof. Stefano Berretti, Joey DeVries, Etay Meiri and ThinMatrix' YouTube Channel for their awesome OpenGL tutorials!

It was initially made in collaboration with @rickie95 as a course project, but even after the delivery I decided to keep working on it implementing the volumetric clouds rendering, with the hope that I'll have the time (and the will!) to add other features!

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An OpenGL 4 and C++ program which renders a procedural scene.

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  • C++ 50.7%
  • C 46.9%
  • Objective-C 1.2%
  • GLSL 1.1%
  • CMake 0.1%