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5 changes: 5 additions & 0 deletions .gitignore
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x64
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20 changes: 20 additions & 0 deletions LICENSE.txt
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The MIT License (MIT)

Copyright (c) 2017 James Randall

Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
56 changes: 56 additions & 0 deletions README.md
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# Simple Voxel Engine

The code here is the result of a couple of days of free time over the 2016 Christmas break. Both the look and constructible / destructible feel of [voxels](https://en.wikipedia.org/wiki/Voxel) have always appealed to me perhaps as a result of a childhood playing with Lego and I felt like doing some fun, completely none work related, coding and so I rolled up my sleeves and started coding. Did I have fun? Yup - this was a super fun little project to play with.

As this was all about having fun and getting back to basics I stayed away from existing game engines and so other than the STL and some bootstrap OpenGL libraries ([glfw](http://www.glfw.org), [glad](http://glad.dav1d.de) and [glm](http://glm.g-truc.net/0.9.8/index.html)) this is all written from the ground up.

At the end of day 3 I had a couple of nice demos of basic rendering that you can see in the "self-portrait" video and screenshots below.

[![Video of the photo height map demo](https://raw.githubusercontent.com/JamesRandall/SimpleVoxelEngine/screenshots/photoHeightMapVideo.png)](https://www.youtube.com/watch?v=aETUvjQp-yc)
(links to YouTube)

Before anyone leans on this code too heavily its worth noting that I haven't written C++ in anger since about 1998 (though I have continued to do a reasonable amount of C) and although I've done some basic 3d work over the years have only used OpenGL in an extremely basic sense. That said if you do want to use it the below may help.

## Examples

There are two included examples:

* bwImageHeightMap - this takes a black and white image, converts it to a height map, and renders it as voxels. You can move around the scene with the keyboard and mouse. (Video here)[https://www.youtube.com/watch?v=aETUvjQp-yc].
* perlinLandscape - generates a height map using (perlin noise)[https://en.wikipedia.org/wiki/Perlin_noise] and creates a simple landscape from it.
![alt text](https://raw.githubusercontent.com/JamesRandall/SimpleVoxelEngine/screenshots/perlinNoiseLandscape.png "Perlin noise demo")

## Using the engine

Currently this only targets Windows via Visual Studio though the code should be easily portable to other platforms and as my laptop is a Macbook and Parallels doesn't support OpenGL 3.3 I'm likely to port it over to *nix soon.

If your system meets those minimum requirements then open the solution in Visual Studio (I'm currently using the 2017 Community RC) and hit build and you can then run the two examples bwImageHeightMap and perlinLandscape directly from the IDE.

To generate scenes of your own firstly take a look at the examples - they're pretty simple and show the setup process. Following that the key thing to understand is the concept of a chunk factory. Scenes are subdivided into chunks which are grids of voxels (currently 16x16x16 in this engine) and for each chunk in the scene the construct method of the factory will be called and should return a chunk. To do this in code implement a class that derives from the interface IChunkFactory and at least one class that dervies from IVoxel. The reason for the latter is that the engine doesn't make any assumptions about the properties of your voxels and simply asks them to let the engine know what color to use.

Note that chunk creation is executed in parallel and so your code needs to be thread safe.

## Future Developments

I'll keep working on this as long as it is fun to do so and I've got a couple of small projects in mind. Some of the engine improvements I have in mind include:

* Mac / *nix support
* General optimisation. I've only done the really low hanging fruit so far and there is scope for improvement everywhere. Both OpenGL use and memory management are currently very naive. That said I'm likely to focus on clarity of code and ease of change over raw performance.
* Voxel sprite support
* Skybox / fog support
* Paging / virtualisation - with this in mind this is one of the main reasons that scenes are constructed using the chunk factory
* Level of detail support
* Simple physics

## Useful Resources

Coming at the OpenGL world basically from a position of complete ignorance I found the below immensely useful and am massively grateful to the authors.

* [Learn OpenGL](https://learnopengl.com)
* [OpenGL Tutorial](http://www.opengl-tutorial.org)

For a refresher on C++ I basically skim read these:

* [Accelerated C++](https://www.amazon.co.uk/Accelerated-Practical-Programming-Example-Depth/dp/020170353X)
* [Effective Modern C++](https://www.amazon.co.uk/gp/product/1491903996)

No doubt I've made lots of mistakes with C++ but after 18 years it mostly felt like putting on a comfy, if slightly itchy, pair of socks!
285 changes: 285 additions & 0 deletions depends/include/KHR/khrplatform.h
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#ifndef __khrplatform_h_
#define __khrplatform_h_

/*
** Copyright (c) 2008-2009 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/

/* Khronos platform-specific types and definitions.
*
* $Revision: 32517 $ on $Date: 2016-03-11 02:41:19 -0800 (Fri, 11 Mar 2016) $
*
* Adopters may modify this file to suit their platform. Adopters are
* encouraged to submit platform specific modifications to the Khronos
* group so that they can be included in future versions of this file.
* Please submit changes by sending them to the public Khronos Bugzilla
* (http://khronos.org/bugzilla) by filing a bug against product
* "Khronos (general)" component "Registry".
*
* A predefined template which fills in some of the bug fields can be
* reached using http://tinyurl.com/khrplatform-h-bugreport, but you
* must create a Bugzilla login first.
*
*
* See the Implementer's Guidelines for information about where this file
* should be located on your system and for more details of its use:
* http://www.khronos.org/registry/implementers_guide.pdf
*
* This file should be included as
* #include <KHR/khrplatform.h>
* by Khronos client API header files that use its types and defines.
*
* The types in khrplatform.h should only be used to define API-specific types.
*
* Types defined in khrplatform.h:
* khronos_int8_t signed 8 bit
* khronos_uint8_t unsigned 8 bit
* khronos_int16_t signed 16 bit
* khronos_uint16_t unsigned 16 bit
* khronos_int32_t signed 32 bit
* khronos_uint32_t unsigned 32 bit
* khronos_int64_t signed 64 bit
* khronos_uint64_t unsigned 64 bit
* khronos_intptr_t signed same number of bits as a pointer
* khronos_uintptr_t unsigned same number of bits as a pointer
* khronos_ssize_t signed size
* khronos_usize_t unsigned size
* khronos_float_t signed 32 bit floating point
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
* nanoseconds
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
* khronos_boolean_enum_t enumerated boolean type. This should
* only be used as a base type when a client API's boolean type is
* an enum. Client APIs which use an integer or other type for
* booleans cannot use this as the base type for their boolean.
*
* Tokens defined in khrplatform.h:
*
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
*
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
*
* Calling convention macros defined in this file:
* KHRONOS_APICALL
* KHRONOS_APIENTRY
* KHRONOS_APIATTRIBUTES
*
* These may be used in function prototypes as:
*
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
* int arg1,
* int arg2) KHRONOS_APIATTRIBUTES;
*/

/*-------------------------------------------------------------------------
* Definition of KHRONOS_APICALL
*-------------------------------------------------------------------------
* This precedes the return type of the function in the function prototype.
*/
#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
# define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C
#elif defined(__ANDROID__)
# include <sys/cdefs.h>
# define KHRONOS_APICALL __attribute__((visibility("default"))) __NDK_FPABI__
#else
# define KHRONOS_APICALL
#endif

/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIENTRY
*-------------------------------------------------------------------------
* This follows the return type of the function and precedes the function
* name in the function prototype.
*/
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
/* Win32 but not WinCE */
# define KHRONOS_APIENTRY __stdcall
#else
# define KHRONOS_APIENTRY
#endif

/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIATTRIBUTES
*-------------------------------------------------------------------------
* This follows the closing parenthesis of the function prototype arguments.
*/
#if defined (__ARMCC_2__)
#define KHRONOS_APIATTRIBUTES __softfp
#else
#define KHRONOS_APIATTRIBUTES
#endif

/*-------------------------------------------------------------------------
* basic type definitions
*-----------------------------------------------------------------------*/
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)


/*
* Using <stdint.h>
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1

#elif defined(__VMS ) || defined(__sgi)

/*
* Using <inttypes.h>
*/
#include <inttypes.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1

#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)

/*
* Win32
*/
typedef __int32 khronos_int32_t;
typedef unsigned __int32 khronos_uint32_t;
typedef __int64 khronos_int64_t;
typedef unsigned __int64 khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1

#elif defined(__sun__) || defined(__digital__)

/*
* Sun or Digital
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#if defined(__arch64__) || defined(_LP64)
typedef long int khronos_int64_t;
typedef unsigned long int khronos_uint64_t;
#else
typedef long long int khronos_int64_t;
typedef unsigned long long int khronos_uint64_t;
#endif /* __arch64__ */
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1

#elif 0

/*
* Hypothetical platform with no float or int64 support
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#define KHRONOS_SUPPORT_INT64 0
#define KHRONOS_SUPPORT_FLOAT 0

#else

/*
* Generic fallback
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1

#endif


/*
* Types that are (so far) the same on all platforms
*/
typedef signed char khronos_int8_t;
typedef unsigned char khronos_uint8_t;
typedef signed short int khronos_int16_t;
typedef unsigned short int khronos_uint16_t;

/*
* Types that differ between LLP64 and LP64 architectures - in LLP64,
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
* to be the only LLP64 architecture in current use.
*/
#ifdef _WIN64
typedef signed long long int khronos_intptr_t;
typedef unsigned long long int khronos_uintptr_t;
typedef signed long long int khronos_ssize_t;
typedef unsigned long long int khronos_usize_t;
#else
typedef signed long int khronos_intptr_t;
typedef unsigned long int khronos_uintptr_t;
typedef signed long int khronos_ssize_t;
typedef unsigned long int khronos_usize_t;
#endif

#if KHRONOS_SUPPORT_FLOAT
/*
* Float type
*/
typedef float khronos_float_t;
#endif

#if KHRONOS_SUPPORT_INT64
/* Time types
*
* These types can be used to represent a time interval in nanoseconds or
* an absolute Unadjusted System Time. Unadjusted System Time is the number
* of nanoseconds since some arbitrary system event (e.g. since the last
* time the system booted). The Unadjusted System Time is an unsigned
* 64 bit value that wraps back to 0 every 584 years. Time intervals
* may be either signed or unsigned.
*/
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
typedef khronos_int64_t khronos_stime_nanoseconds_t;
#endif

/*
* Dummy value used to pad enum types to 32 bits.
*/
#ifndef KHRONOS_MAX_ENUM
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
#endif

/*
* Enumerated boolean type
*
* Values other than zero should be considered to be true. Therefore
* comparisons should not be made against KHRONOS_TRUE.
*/
typedef enum {
KHRONOS_FALSE = 0,
KHRONOS_TRUE = 1,
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
} khronos_boolean_enum_t;

#endif /* __khrplatform_h_ */
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