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Releases: yannickgloster/discord-10man
Releases · yannickgloster/discord-10man
v1.7.1
- Changes the way that match configs are stored and sent to the server
- Match configs are now stored for the entirety of a game. You can access it at [your bot IP and port]/[match id].json
- This can be useful for relaunching a match manually.
- Deleted after the game is over automatically.
- Match configs are now stored for the entirety of a game. You can access it at [your bot IP and port]/[match id].json
v1.7.0
Changelog
- Added 2 new log files:
bot.log
- Log file for the 10man Boteverything.log
- Every single log from modules being used- For debugging, you must now provide logs. It's not a be all end all but it's better than nothing.
- Fixed Round 16 Bug
v1.6.3
Bug Fixes
- Forces everyone's name in CSGO to match their name (sanitized) in Discord (no more ASCII bug I hope!)
- Added Error Handling for if user has DMs disabled
- Fixed error message when you don't have Match Size number of players in voice server for the command
- Fixed the voice channel size
- Changes the way that the GoTV is gotten to fix the ASCII bug
- Fix Number of maps in Veto due to rounding error (can have a max of 10 maps displayed)
- Map Pool Rewrite
- Added new Aliases for Setup Queue
v1.6.2
- Changed to use
sm_map
instead ofchangelevel
v1.6.1
- Added more info to match ID
- Fixed players per team to be an int and not double
- Added temporary fix to get5 cancel event
v1.6.0
You need to run pipenv update
to get the latest modules
There are also optional changes to config.json
, added optional port for the bot. It will default to 3000 if not set.
Features
- Added optional port in config
- Team flag is now based off of all players and not the captain.
- Added force end command
- Added the option to set the match size
- Added the option to add and remove spectators
- Added the option to send the connect message via a DM
- Refactored the way the args are read in so it now allows as many arguments as you want to come up with
- Added team captain arguments
- Added print damage to config
- Added new aliases for about
- Kicks users when they don't ready up and tags them
Fixes
- Fixed bug relating to closed session
- Fixed player size to be the size of the match
- Fixed map arg to be passed as an array rather than a string
- Fixed players per team to be half the match size
- Fixed RCON error with non unicode names
- Removed extra voting for captains. If you want to play with captains, set the match size to 12.
- Fixed bug in moving players if the operation fails
- Added error message to force end
- Removed voice channel check for DM message.
v1.5.0-beta
- Team flag is now based off of all players and not the captain.
- Added force end command
- Added the option to set the match size
- Added the option to add and remove spectators
- Added the option to send the connect message via a DM
v1.3.0-beta
- Refactored the way the args are read in so it now allows as many arguments as you want to come up with
- Added team captain arguments
- Added print damage to config
- Added new aliases for about
- Kicks users when they don't ready up and tags them
- Fixed bug relating to closed session
v1.2.1
IMPORTANT
-
You need to add
"steam_web_API_key"
to yourconfig.json
file (seeconfig_example.json
)- Get the Steam Web API Key here: https://steamcommunity.com/dev/apikey
-
Automatically gets country from captain steam profile if available
v1.2.0
- Added optional arguments for the
.pug
commandrandom
- randomizes teamsmap
- select the map to play on- Examples:
.pug random
- a pug with a map veto but random teams.pug de_dust2
- a pug on de_dust2 with a player veto.pug random de_dust2
- a pug with random teams on de_dust2.pug de_dust2 random
- a pug with random teams on de_dust2
- Added
.login
as alias for.link
- Changed default for setup queue to be enabled instead of disabled when calling the command with no arguments
- Added dev feature for queue if dev bot ID is set
- Fixed the enabling and disabling of the queue