-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Showing
1 changed file
with
326 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,326 @@ | ||
#include <iostream> | ||
#include <conio.h> | ||
#include <cstdlib> // for the rand funtion | ||
#include <unistd.h> // for the sleep funtion | ||
|
||
using namespace std; | ||
|
||
bool gameover; | ||
|
||
const int width = 30; | ||
|
||
const int height = 17; | ||
|
||
int x, y, fruitX, fruitY, score; | ||
|
||
int tailX[100], tailY[100]; //snake coordinates | ||
|
||
int nTail; | ||
|
||
enum eDirecton {STOP = 0, LEFT,RIGHT, UP,DOWN}; // Controls | ||
|
||
eDirecton dir; | ||
|
||
void Setup() { | ||
gameover = false; | ||
|
||
dir = STOP; | ||
|
||
x = width / 2; | ||
|
||
y = height / 2; | ||
|
||
fruitX = rand() % width; //display fruit in a random place | ||
|
||
fruitY = rand() % height; score = 0; | ||
} | ||
void Draw() { | ||
|
||
system("cls"); | ||
|
||
cout<<"########## SNAKE GAME ##########"; | ||
cout << endl; | ||
cout<<"################################"; | ||
cout << endl; | ||
cout<<"########### ENJOY ###########"; | ||
cout << endl; | ||
|
||
for(int i = 0; i < width+2; i++) | ||
cout << "#"; | ||
|
||
cout << endl ; | ||
|
||
for (int i = 0; i < height ; i++) { | ||
|
||
for (int j = 0; j < width; j++) { | ||
|
||
if (j == 0) | ||
cout << "#"; //walls | ||
|
||
if (i == y && j == x) | ||
cout << "@"; // snake tale | ||
|
||
else if (i == fruitY && j == fruitX ) | ||
cout << "%"; // change it to change the fruit | ||
|
||
else { | ||
bool print = false; | ||
|
||
for (int k = 0; k< nTail ; k++) { | ||
|
||
if (tailX [k] == j && tailY [k] == i) { | ||
|
||
cout << "*"; print = true; | ||
} | ||
} | ||
|
||
if (!print) | ||
cout << " "; | ||
|
||
} | ||
if (j == width -1) | ||
cout << "#"; | ||
} | ||
|
||
cout << endl; | ||
} | ||
|
||
for (int i = 0; i< width+2; i++) | ||
cout << "#"; | ||
|
||
cout << endl; | ||
|
||
cout << "Score:" << score << endl ; | ||
} | ||
void DrawEnd(){ | ||
system("cls"); | ||
cout<<"########## thanks for ##########"; | ||
cout << endl; | ||
cout<<"############ playing ############"; | ||
cout << endl; | ||
cout<<"########### YOUR SCORE IS : "<< score; | ||
cout << endl; | ||
sleep(5); | ||
} | ||
|
||
void Input () | ||
{ | ||
if (_kbhit ()) { //get directions | ||
|
||
switch (_getch ()) { | ||
|
||
case 'a': | ||
dir = LEFT; | ||
break; | ||
|
||
case 'd': | ||
dir = RIGHT; | ||
break; | ||
|
||
case 'w': | ||
dir = UP; | ||
break; | ||
|
||
case 's': | ||
dir = DOWN ; | ||
break; | ||
|
||
case 'x': | ||
gameover = true; | ||
break; | ||
} | ||
} | ||
} | ||
void algorithm1() //game logic 1 | ||
{ | ||
int prevX = tailX [0]; | ||
|
||
int prevY = tailY [0]; | ||
|
||
int prev2X, prev2Y; | ||
|
||
tailX[0] = x; | ||
|
||
tailY[0] = y; | ||
|
||
for(int i = 1;i < nTail ; i++) { | ||
|
||
prev2X = tailX[i]; | ||
|
||
prev2Y = tailY[i]; | ||
|
||
tailX[i] = prevX; | ||
|
||
tailY[i] = prevY; | ||
|
||
prevX = prev2X; | ||
|
||
prevY = prev2Y ; | ||
} | ||
switch (dir) { | ||
|
||
case LEFT: | ||
x--; | ||
break; | ||
|
||
case RIGHT: | ||
x++; | ||
break; | ||
|
||
case UP: | ||
y--; | ||
break; | ||
|
||
case DOWN: | ||
y++; | ||
break; | ||
|
||
default: | ||
break; | ||
|
||
} | ||
|
||
|
||
if(x >= width || x == 0 || y >= height || y == 0 ) | ||
gameover = true; | ||
|
||
for (int i =0; i< nTail ;i++) | ||
if (tailX[i] == x && tailY[i] == y) | ||
gameover = true; | ||
|
||
if (x == fruitX && y == fruitY) { | ||
score +=15; | ||
|
||
fruitX = rand() % width; | ||
|
||
fruitY = rand() % height; | ||
|
||
nTail ++; | ||
} | ||
if(gameover == true){ | ||
DrawEnd(); | ||
} | ||
} | ||
|
||
void algorithm2() // game logic 2 | ||
{ | ||
int prevX = tailX [0]; | ||
|
||
int prevY = tailY [0]; | ||
|
||
int prev2X, prev2Y; | ||
|
||
tailX[0] = x; | ||
|
||
tailY[0] = y; | ||
|
||
for(int i = 1;i < nTail ; i++) { | ||
|
||
prev2X = tailX[i]; | ||
|
||
prev2Y = tailY[i]; | ||
|
||
tailX[i] = prevX; | ||
|
||
tailY[i] = prevY; | ||
|
||
prevX = prev2X; | ||
|
||
prevY = prev2Y ; | ||
} | ||
switch (dir) { | ||
|
||
case LEFT: | ||
x--; | ||
break; | ||
|
||
case RIGHT: | ||
x++; | ||
break; | ||
|
||
case UP: | ||
y--; | ||
break; | ||
|
||
case DOWN: | ||
y++; | ||
break; | ||
|
||
default: | ||
break; | ||
|
||
} | ||
|
||
if (x >= width) | ||
x =0; | ||
else if (x <0) | ||
x = width -1; | ||
|
||
if (y >= height) | ||
y = 0; | ||
else if (y < 0) | ||
y = height - 1; | ||
|
||
for (int i =0; i< nTail ;i++) | ||
if (tailX[i] == x && tailY[i] == y) | ||
gameover = true; | ||
|
||
if (x == fruitX && y == fruitY) { | ||
score +=10; | ||
|
||
fruitX = rand() % width; | ||
|
||
fruitY = rand() % height; | ||
|
||
nTail ++; | ||
} | ||
if(gameover == true){ | ||
DrawEnd(); | ||
} | ||
} | ||
|
||
|
||
int main() | ||
{ | ||
int choice; | ||
cout<< "enter 1 for simple level and 2 for hard level"; | ||
cout << endl; | ||
cin >> choice; | ||
switch(choice) | ||
{ | ||
case 1: //simple level of the game | ||
|
||
Setup(); | ||
|
||
while (!gameover) | ||
{ | ||
|
||
Draw (); | ||
|
||
Input (); | ||
|
||
algorithm2 (); | ||
} | ||
|
||
break; | ||
|
||
case 2: // hard level of the game | ||
|
||
Setup(); | ||
|
||
while (!gameover) { | ||
|
||
Draw (); | ||
|
||
Input (); | ||
|
||
algorithm1 (); | ||
} | ||
|
||
break; | ||
|
||
default: | ||
cout << "Invalid input"; | ||
} | ||
return 0; | ||
} |