-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
5 changed files
with
309 additions
and
2 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1 @@ | ||
{"1": [0, 7], "2": [0, 7], "3": [0], "4": [0], "7": [0, 7], "23": [0], "24": [0], "25": [0], "27": [0], "32": [0], "37": [0], "42": [0], "44": [0], "47": [0], "54": [0], "57": [0, 7], "59": [0], "60": [0, 7], "61": [0], "62": [0], "82": [0, 7], "86": [5], "89": [0], "90": [0], "91": [0], "92": [0], "93": [0], "94": [0], "95": [0], "96": [0], "97": [0], "98": [0], "99": [0, 5], "100": [0], "102": [0], "107": [0], "108": [0], "109": [0], "118": [0], "131": [0]} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1 @@ | ||
{"3": [0, 5], "7": [0], "8": [0], "13": [0], "14": [0], "16": [0], "19": [0], "25": [0], "26": [0], "27": [0], "29": [0], "34": [0], "35": [0], "36": [0], "38": [0], "39": [0], "40": [0], "41": [0], "42": [0], "43": [0], "44": [0], "49": [0], "51": [0, 5], "90": [0], "91": [0, 5], "92": [0]} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,101 @@ | ||
condition_preset, condition_damage_preset\system_condition_damage_preset_data.user.2, enemy\user_data\system_condition_damage_preset_data.user.2, | ||
monster_list, boss\MonsterListBossData.user.2, data\Define\Common\HunterNote\MonsterListBossData.user.2, | ||
monster_lot, lot\MonsterLotTableData.user.2, data\System\RewardSystem\LotTable\MonsterLotTableData.user.2, | ||
parts_type, lot\PartsTypeTextData.user.2, data\Define\Quest\System\QuestRewardSystem\PartsTypeTextData.user.2, | ||
normal_quest_data, quest\NormalQuestData.user.2, Quest\QuestData\NormalQuestData.user.2, | ||
normal_quest_data_for_enemy, quest\NormalQuestDataForEnemy.user.2, Quest\QuestData\NormalQuestDataForEnemy.user.2, | ||
difficulty_rate, quest\system_difficulty_rate_data.user.2, enemy\user_data\system_difficulty_rate_data.user.2, | ||
random_scale, quest\system_boss_random_scale_data.user.2, enemy\user_data\system_boss_random_scale_data.user.2, | ||
size_list, quest\system_enemy_sizelist_data.user.2, enemy\user_data\system_enemy_sizelist_data.user.2, | ||
discover_em_set_data, quest\DiscoverEmSetData.user.2, Quest\QuestData\DiscoverEmSetData.user.2, | ||
armor, armor\ArmorBaseData.user.2, data\Define\Player\Armor\ArmorBaseData.user.2, | ||
armor_series, armor\ArmorSeriesData.user.2, data\Define\Player\Armor\ArmorSeriesData.user.2, | ||
armor_product, armor\ArmorProductData.user.2, data\Define\Player\Armor\ArmorProductData.user.2, | ||
overwear, armor\PlOverwearBaseData.user.2, data\Define\Player\Armor\PlOverwearBaseData.user.2, | ||
overwear_product, armor\PlOverwearProductUserData.user.2, data\Define\Player\Armor\PlOverwearProductUserData.user.2, | ||
equip_skill, skill\PlEquipSkillBaseData.user.2, data\Define\Player\Skill\PlEquipSkill\PlEquipSkillBaseData.user.2, | ||
hyakuryu_skill, skill\PlHyakuryuSkillBaseData.user.2, data\Define\Player\Skill\PlHyakuryuSkill\PlHyakuryuSkillBaseData.user.2, | ||
hyakuryu_skill_recipe, skill\HyakuryuSkillRecipeData.user.2, data\Define\Player\Skill\PlHyakuryuSkill\HyakuryuSkillRecipeData.user.2, | ||
decorations, skill\DecorationsBaseData.user.2, data\Define\Player\Equip\Decorations\DecorationsBaseData.user.2, | ||
decorations_product, skill\DecorationsProductData.user.2, data\Define\Player\Equip\Decorations\DecorationsProductData.user.2, | ||
alchemy_pattern, alchemy\AlchemyPatturnData.user.2, data\Define\Lobby\Facility\Alchemy\AlchemyPatturnData.user.2, | ||
alchemy_pl_skill, alchemy\AlchemyPlSkillTable.user.2, data\Define\Lobby\Facility\Alchemy\AlchemyPlSkillTable.user.2, | ||
alchemy_grade_worth, alchemy\GradeWorthTable.user.2, data\Define\Lobby\Facility\Alchemy\GradeWorthTable.user.2, | ||
alchemy_rare_type, alchemy\RareTypeTable.user.2, data\Define\Lobby\Facility\Alchemy\RareTypeTable.user.2, | ||
alchemy_second_skill_lot, alchemy\SecondSkillLotRateTable.user.2, data\Define\Lobby\Facility\Alchemy\SecondSkillLotRateTable.user.2, | ||
alchemy_skill_grade_lot, alchemy\SkillGradeLotRateTable.user.2, data\Define\Lobby\Facility\Alchemy\SkillGradeLotRateTable.user.2, | ||
alchemy_slot_num, alchemy\SlotNumTable.user.2, data\Define\Lobby\Facility\Alchemy\SlotNumTable.user.2, | ||
alchemy_slot_worth, alchemy\SlotWorthTable.user.2, data\Define\Lobby\Facility\Alchemy\SlotWorthTable.user.2, | ||
items, item\ItemData.user.2, data\System\ContentsIdSystem\Item\Normal\ItemData.user.2, | ||
great_sword_base, weapon\GreatSword\GreatSwordBaseData.user.2, data\Define\Player\Weapon\GreatSword\GreatSwordBaseData.user.2, | ||
great_sword_product, weapon\GreatSword\GreatSwordProductData.user.2, data\Define\Player\Weapon\GreatSword\GreatSwordProductData.user.2, | ||
great_sword_change, weapon\GreatSword\GreatSwordChangeData.user.2, data\Define\Player\Weapon\GreatSword\GreatSwordChangeData.user.2, | ||
great_sword_process, weapon\GreatSword\GreatSwordProcessData.user.2, data\Define\Player\Weapon\GreatSword\GreatSwordProcessData.user.2, | ||
great_sword_tree, weapon\GreatSword\GreatSwordUpdateTreeData.user.2, data\Define\Player\Weapon\GreatSword\GreatSwordUpdateTreeData.user.2, | ||
short_sword_base, weapon\ShortSword\ShortSwordBaseData.user.2, data\Define\Player\Weapon\ShortSword\ShortSwordBaseData.user.2, | ||
short_sword_product, weapon\ShortSword\ShortSwordProductData.user.2, data\Define\Player\Weapon\ShortSword\ShortSwordProductData.user.2, | ||
short_sword_change, weapon\ShortSword\ShortSwordChangeData.user.2, data\Define\Player\Weapon\ShortSword\ShortSwordChangeData.user.2, | ||
short_sword_process, weapon\ShortSword\ShortSwordProcessData.user.2, data\Define\Player\Weapon\ShortSword\ShortSwordProcessData.user.2, | ||
short_sword_tree, weapon\ShortSword\ShortSwordUpdateTreeData.user.2, data\Define\Player\Weapon\ShortSword\ShortSwordUpdateTreeData.user.2, | ||
hammer_base, weapon\Hammer\HammerBaseData.user.2, data\Define\Player\Weapon\Hammer\HammerBaseData.user.2, | ||
hammer_product, weapon\Hammer\HammerProductData.user.2, data\Define\Player\Weapon\Hammer\HammerProductData.user.2, | ||
hammer_change, weapon\Hammer\HammerChangeData.user.2, data\Define\Player\Weapon\Hammer\HammerChangeData.user.2, | ||
hammer_process, weapon\Hammer\HammerProcessData.user.2, data\Define\Player\Weapon\Hammer\HammerProcessData.user.2, | ||
hammer_tree, weapon\Hammer\HammerUpdateTreeData.user.2, data\Define\Player\Weapon\Hammer\HammerUpdateTreeData.user.2, | ||
lance_base, weapon\Lance\LanceBaseData.user.2, data\Define\Player\Weapon\Lance\LanceBaseData.user.2, | ||
lance_product, weapon\Lance\LanceProductData.user.2, data\Define\Player\Weapon\Lance\LanceProductData.user.2, | ||
lance_change, weapon\Lance\LanceChangeData.user.2, data\Define\Player\Weapon\Lance\LanceChangeData.user.2, | ||
lance_process, weapon\Lance\LanceProcessData.user.2, data\Define\Player\Weapon\Lance\LanceProcessData.user.2, | ||
lance_tree, weapon\Lance\LanceUpdateTreeData.user.2, data\Define\Player\Weapon\Lance\LanceUpdateTreeData.user.2, | ||
long_sword_base, weapon\LongSword\LongSwordBaseData.user.2, data\Define\Player\Weapon\LongSword\LongSwordBaseData.user.2, | ||
long_sword_product, weapon\LongSword\LongSwordProductData.user.2, data\Define\Player\Weapon\LongSword\LongSwordProductData.user.2, | ||
long_sword_change, weapon\LongSword\LongSwordChangeData.user.2, data\Define\Player\Weapon\LongSword\LongSwordChangeData.user.2, | ||
long_sword_process, weapon\LongSword\LongSwordProcessData.user.2, data\Define\Player\Weapon\LongSword\LongSwordProcessData.user.2, | ||
long_sword_tree, weapon\LongSword\LongSwordUpdateTreeData.user.2, data\Define\Player\Weapon\LongSword\LongSwordUpdateTreeData.user.2, | ||
slash_axe_base, weapon\SlashAxe\SlashAxeBaseData.user.2, data\Define\Player\Weapon\SlashAxe\SlashAxeBaseData.user.2, | ||
slash_axe_product, weapon\SlashAxe\SlashAxeProductData.user.2, data\Define\Player\Weapon\SlashAxe\SlashAxeProductData.user.2, | ||
slash_axe_change, weapon\SlashAxe\SlashAxeChangeData.user.2, data\Define\Player\Weapon\SlashAxe\SlashAxeChangeData.user.2, | ||
slash_axe_process, weapon\SlashAxe\SlashAxeProcessData.user.2, data\Define\Player\Weapon\SlashAxe\SlashAxeProcessData.user.2, | ||
slash_axe_tree, weapon\SlashAxe\SlashAxeUpdateTreeData.user.2, data\Define\Player\Weapon\SlashAxe\SlashAxeUpdateTreeData.user.2, | ||
gun_lance_base, weapon\GunLance\GunLanceBaseData.user.2, data\Define\Player\Weapon\GunLance\GunLanceBaseData.user.2, | ||
gun_lance_product, weapon\GunLance\GunLanceProductData.user.2, data\Define\Player\Weapon\GunLance\GunLanceProductData.user.2, | ||
gun_lance_change, weapon\GunLance\GunLanceChangeData.user.2, data\Define\Player\Weapon\GunLance\GunLanceChangeData.user.2, | ||
gun_lance_process, weapon\GunLance\GunLanceProcessData.user.2, data\Define\Player\Weapon\GunLance\GunLanceProcessData.user.2, | ||
gun_lance_tree, weapon\GunLance\GunLanceUpdateTreeData.user.2, data\Define\Player\Weapon\GunLance\GunLanceUpdateTreeData.user.2, | ||
dual_blades_base, weapon\DualBlades\DualBladesBaseData.user.2, data\Define\Player\Weapon\DualBlades\DualBladesBaseData.user.2, | ||
dual_blades_product, weapon\DualBlades\DualBladesProductData.user.2, data\Define\Player\Weapon\DualBlades\DualBladesProductData.user.2, | ||
dual_blades_change, weapon\DualBlades\DualBladesChangeData.user.2, data\Define\Player\Weapon\DualBlades\DualBladesChangeData.user.2, | ||
dual_blades_process, weapon\DualBlades\DualBladesProcessData.user.2, data\Define\Player\Weapon\DualBlades\DualBladesProcessData.user.2, | ||
dual_blades_tree, weapon\DualBlades\DualBladesUpdateTreeData.user.2, data\Define\Player\Weapon\DualBlades\DualBladesUpdateTreeData.user.2, | ||
horn_base, weapon\Horn\HornBaseData.user.2, data\Define\Player\Weapon\Horn\HornBaseData.user.2, | ||
horn_product, weapon\Horn\HornProductData.user.2, data\Define\Player\Weapon\Horn\HornProductData.user.2, | ||
horn_change, weapon\Horn\HornChangeData.user.2, data\Define\Player\Weapon\Horn\HornChangeData.user.2, | ||
horn_process, weapon\Horn\HornProcessData.user.2, data\Define\Player\Weapon\Horn\HornProcessData.user.2, | ||
horn_tree, weapon\Horn\HornUpdateTreeData.user.2, data\Define\Player\Weapon\Horn\HornUpdateTreeData.user.2, | ||
insect_glaive_base, weapon\InsectGlaive\InsectGlaiveBaseData.user.2, data\Define\Player\Weapon\InsectGlaive\InsectGlaiveBaseData.user.2, | ||
insect_glaive_product, weapon\InsectGlaive\InsectGlaiveProductData.user.2, data\Define\Player\Weapon\InsectGlaive\InsectGlaiveProductData.user.2, | ||
insect_glaive_change, weapon\InsectGlaive\InsectGlaiveChangeData.user.2, data\Define\Player\Weapon\InsectGlaive\InsectGlaiveChangeData.user.2, | ||
insect_glaive_process, weapon\InsectGlaive\InsectGlaiveProcessData.user.2, data\Define\Player\Weapon\InsectGlaive\InsectGlaiveProcessData.user.2, | ||
insect_glaive_tree, weapon\InsectGlaive\InsectGlaiveUpdateTreeData.user.2, data\Define\Player\Weapon\InsectGlaive\InsectGlaiveUpdateTreeData.user.2, | ||
charge_axe_base, weapon\ChargeAxe\ChargeAxeBaseData.user.2, data\Define\Player\Weapon\ChargeAxe\ChargeAxeBaseData.user.2, | ||
charge_axe_product, weapon\ChargeAxe\ChargeAxeProductData.user.2, data\Define\Player\Weapon\ChargeAxe\ChargeAxeProductData.user.2, | ||
charge_axe_change, weapon\ChargeAxe\ChargeAxeChangeData.user.2, data\Define\Player\Weapon\ChargeAxe\ChargeAxeChangeData.user.2, | ||
charge_axe_process, weapon\ChargeAxe\ChargeAxeProcessData.user.2, data\Define\Player\Weapon\ChargeAxe\ChargeAxeProcessData.user.2, | ||
charge_axe_tree, weapon\ChargeAxe\ChargeAxeUpdateTreeData.user.2, data\Define\Player\Weapon\ChargeAxe\ChargeAxeUpdateTreeData.user.2, | ||
light_bowgun_base, weapon\LightBowgun\LightBowgunBaseData.user.2, data\Define\Player\Weapon\LightBowgun\LightBowgunBaseData.user.2, | ||
light_bowgun_product, weapon\LightBowgun\LightBowgunProductData.user.2, data\Define\Player\Weapon\LightBowgun\LightBowgunProductData.user.2, | ||
light_bowgun_change, weapon\LightBowgun\LightBowgunChangeData.user.2, data\Define\Player\Weapon\LightBowgun\LightBowgunChangeData.user.2, | ||
light_bowgun_process, weapon\LightBowgun\LightBowgunProcessData.user.2, data\Define\Player\Weapon\LightBowgun\LightBowgunProcessData.user.2, | ||
light_bowgun_tree, weapon\LightBowgun\LightBowgunUpdateTreeData.user.2, data\Define\Player\Weapon\LightBowgun\LightBowgunUpdateTreeData.user.2, | ||
heavy_bowgun_base, weapon\HeavyBowgun\HeavyBowgunBaseData.user.2, data\Define\Player\Weapon\HeavyBowgun\HeavyBowgunBaseData.user.2, | ||
heavy_bowgun_product, weapon\HeavyBowgun\HeavyBowgunProductData.user.2, data\Define\Player\Weapon\HeavyBowgun\HeavyBowgunProductData.user.2, | ||
heavy_bowgun_change, weapon\HeavyBowgun\HeavyBowgunChangeData.user.2, data\Define\Player\Weapon\HeavyBowgun\HeavyBowgunChangeData.user.2, | ||
heavy_bowgun_process, weapon\HeavyBowgun\HeavyBowgunProcessData.user.2, data\Define\Player\Weapon\HeavyBowgun\HeavyBowgunProcessData.user.2, | ||
heavy_bowgun_tree, weapon\HeavyBowgun\HeavyBowgunUpdateTreeData.user.2, data\Define\Player\Weapon\HeavyBowgun\HeavyBowgunUpdateTreeData.user.2, | ||
bow_base, weapon\Bow\BowBaseData.user.2, data\Define\Player\Weapon\Bow\BowBaseData.user.2, | ||
bow_product, weapon\Bow\BowProductData.user.2, data\Define\Player\Weapon\Bow\BowProductData.user.2, | ||
bow_change, weapon\Bow\BowChangeData.user.2, data\Define\Player\Weapon\Bow\BowChangeData.user.2, | ||
bow_process, weapon\Bow\BowProcessData.user.2, data\Define\Player\Weapon\Bow\BowProcessData.user.2, | ||
bow_tree, weapon\Bow\BowUpdateTreeData.user.2, data\Define\Player\Weapon\Bow\BowUpdateTreeData.user.2, | ||
quest_reward, quest\QuestDataForRewardData.user.2, data\Define\Quest\System\QuestRewardSystem\QuestDataForRewardData.user.2, | ||
quest_reward_table, quest\RewardIdLotTableData.user.2, data\Define\Quest\System\QuestRewardSystem\RewardIdLotTableData.user.2, |
Oops, something went wrong.