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Added Luigi sounds (djoslin0#77)
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* added a new audio bank 10 for luigi sounds
* made some audio memory buffers larger to fix sound cuts
* added option to enable/disable luigi sounds in the sound options menu
* added Andrat's "90's Classic Luigi Voice Pack" as default luigi sounds

Co-authored-by: anzz1 <>
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anzz1 authored Oct 16, 2020
1 parent bb94a15 commit b7f4ae7
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Showing 57 changed files with 1,367 additions and 162 deletions.
5 changes: 5 additions & 0 deletions Makefile
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Expand Up @@ -262,6 +262,11 @@ ifeq ($(DUMMY),FAIL)
endif
endif

# Copy missing luigi sounds from mario sound banks
$(shell mkdir -p sound/samples/sfx_custom_luigi sound/samples/sfx_custom_luigi_peach )
$(shell cp -n sound/samples/sfx_mario/*.aiff sound/samples/sfx_custom_luigi/ )
$(shell cp -n sound/samples/sfx_mario_peach/*.aiff sound/samples/sfx_custom_luigi_peach/ )

# Make tools if out of date
DUMMY != make -C tools >&2 || echo FAIL
ifeq ($(DUMMY),FAIL)
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2 changes: 2 additions & 0 deletions include/audio_defines.h
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Expand Up @@ -11,6 +11,8 @@
#define SOUND_ARG_LOAD(bank, playFlags, soundID, priority, flags2) (((u32) (bank) << 28) | \
((u32) (playFlags) << 24) | ((u32) (soundID) << 16) | ((u32) (priority) << 8) | \
((u32) (flags2) << 4) | SOUND_STATUS_STARTING)

#include "luigi_audio_defines.h"

#define SOUNDARGS_MASK_BANK 0xF0000000
#define SOUNDARGS_MASK_SOUNDID 0x00FF0000
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57 changes: 57 additions & 0 deletions include/luigi_audio_defines.h
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#ifndef LUIGI_AUDIO_DEFINES_H
#define LUIGI_AUDIO_DEFINES_H

/* Mario Sound Effects */
// A random number 0-2 is added to the sound ID before playing, producing Yah/Wah/Hoo
#define SOUND_LUIGI_YAH_WAH_HOO SOUND_ARG_LOAD(0x0A, 4, 0x00, 0x80, 8)
#define SOUND_LUIGI_HOOHOO SOUND_ARG_LOAD(0x0A, 4, 0x03, 0x80, 8)
#define SOUND_LUIGI_YAHOO SOUND_ARG_LOAD(0x0A, 4, 0x04, 0x80, 8)
#define SOUND_LUIGI_UH SOUND_ARG_LOAD(0x0A, 4, 0x05, 0x80, 8)
#define SOUND_LUIGI_HRMM SOUND_ARG_LOAD(0x0A, 4, 0x06, 0x80, 8)
#define SOUND_LUIGI_WAH2 SOUND_ARG_LOAD(0x0A, 4, 0x07, 0x80, 8)
#define SOUND_LUIGI_WHOA SOUND_ARG_LOAD(0x0A, 4, 0x08, 0xC0, 8)
#define SOUND_LUIGI_EEUH SOUND_ARG_LOAD(0x0A, 4, 0x09, 0x80, 8)
#define SOUND_LUIGI_ATTACKED SOUND_ARG_LOAD(0x0A, 4, 0x0A, 0xFF, 8)
#define SOUND_LUIGI_OOOF SOUND_ARG_LOAD(0x0A, 4, 0x0B, 0x80, 8)
#define SOUND_LUIGI_OOOF2 SOUND_ARG_LOAD(0x0A, 4, 0x0B, 0xD0, 8)
#define SOUND_LUIGI_HERE_WE_GO SOUND_ARG_LOAD(0x0A, 4, 0x0C, 0x80, 8)
#define SOUND_LUIGI_YAWNING SOUND_ARG_LOAD(0x0A, 4, 0x0D, 0x80, 8)
#define SOUND_LUIGI_SNORING1 SOUND_ARG_LOAD(0x0A, 4, 0x0E, 0x80, 8)
#define SOUND_LUIGI_SNORING2 SOUND_ARG_LOAD(0x0A, 4, 0x0F, 0x80, 8)
#define SOUND_LUIGI_WAAAOOOW SOUND_ARG_LOAD(0x0A, 4, 0x10, 0xC0, 8)
#define SOUND_LUIGI_HAHA SOUND_ARG_LOAD(0x0A, 4, 0x11, 0x80, 8)
#define SOUND_LUIGI_HAHA_2 SOUND_ARG_LOAD(0x0A, 4, 0x11, 0xF0, 8)
#define SOUND_LUIGI_UH2 SOUND_ARG_LOAD(0x0A, 4, 0x13, 0xD0, 8)
#define SOUND_LUIGI_UH2_2 SOUND_ARG_LOAD(0x0A, 4, 0x13, 0x80, 8)
#define SOUND_LUIGI_ON_FIRE SOUND_ARG_LOAD(0x0A, 4, 0x14, 0xA0, 8)
#define SOUND_LUIGI_DYING SOUND_ARG_LOAD(0x0A, 4, 0x15, 0xFF, 8)
#define SOUND_LUIGI_PANTING_COLD SOUND_ARG_LOAD(0x0A, 4, 0x16, 0x80, 8)

// A random number 0-2 is added to the sound ID before playing
#define SOUND_LUIGI_PANTING SOUND_ARG_LOAD(0x0A, 4, 0x18, 0x80, 8)

#define SOUND_LUIGI_COUGHING1 SOUND_ARG_LOAD(0x0A, 4, 0x1B, 0x80, 8)
#define SOUND_LUIGI_COUGHING2 SOUND_ARG_LOAD(0x0A, 4, 0x1C, 0x80, 8)
#define SOUND_LUIGI_COUGHING3 SOUND_ARG_LOAD(0x0A, 4, 0x1D, 0x80, 8)
#define SOUND_LUIGI_PUNCH_YAH SOUND_ARG_LOAD(0x0A, 4, 0x1E, 0x80, 8)
#define SOUND_LUIGI_PUNCH_HOO SOUND_ARG_LOAD(0x0A, 4, 0x1F, 0x80, 8)
#define SOUND_LUIGI_MAMA_MIA SOUND_ARG_LOAD(0x0A, 4, 0x20, 0x80, 8)
//#define SOUND_LUIGI_OKEY_DOKEY 0x2021
#define SOUND_LUIGI_GROUND_POUND_WAH SOUND_ARG_LOAD(0x0A, 4, 0x22, 0x80, 8)
#define SOUND_LUIGI_DROWNING SOUND_ARG_LOAD(0x0A, 4, 0x23, 0xF0, 8)
#define SOUND_LUIGI_PUNCH_WAH SOUND_ARG_LOAD(0x0A, 4, 0x24, 0x80, 8)

// A random number 0-4 is added to the sound ID before playing, producing one of
// Yahoo! (60% chance), Waha! (20%), or Yippee! (20%).
#define SOUND_LUIGI_YAHOO_WAHA_YIPPEE SOUND_ARG_LOAD(0x0A, 4, 0x2B, 0x80, 8)

#define SOUND_LUIGI_DOH SOUND_ARG_LOAD(0x0A, 4, 0x30, 0x80, 8)
#define SOUND_LUIGI_GAME_OVER SOUND_ARG_LOAD(0x0A, 4, 0x31, 0xFF, 8)
#define SOUND_LUIGI_HELLO SOUND_ARG_LOAD(0x0A, 4, 0x32, 0xFF, 8)
#define SOUND_LUIGI_PRESS_START_TO_PLAY SOUND_ARG_LOAD(0x0A, 4, 0x33, 0xFF, 0xA)
#define SOUND_LUIGI_TWIRL_BOUNCE SOUND_ARG_LOAD(0x0A, 4, 0x34, 0x80, 8)
#define SOUND_LUIGI_SNORING3 SOUND_ARG_LOAD(0x0A, 4, 0x35, 0xFF, 8)
#define SOUND_LUIGI_SO_LONGA_BOWSER SOUND_ARG_LOAD(0x0A, 4, 0x36, 0x80, 8)
#define SOUND_LUIGI_IMA_TIRED SOUND_ARG_LOAD(0x0A, 4, 0x37, 0x80, 8)

#endif // LUIGI_AUDIO_DEFINES_H
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