Stars
File format for 3D Gaussian splats. About 10x smaller than the PLY equivalent with virtually no perceptible loss in visual quality. Offered as open source by Niantic Labs. More details at https://s…
[ECCV'2024] Gaussian Grouping for open-world Anything reconstruction, segmentation and editing.
Official implementation of the CVPR 2022 Paper "Neural RGB-D Surface Reconstruction"
[SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
A collaboration friendly studio for NeRFs
NDI Video Send/Receive Program Sample
ROS2 package to convert a depth image to a pointcloud2 (and color from a RGB image)
[CVPR'23] OpenScene: 3D Scene Understanding with Open Vocabularies
Code for 3D-LLM: Injecting the 3D World into Large Language Models
Speech, Language, Audio, Music Processing with Large Language Model
[ICCV 2023 Oral] ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenes
Awesome-LLM-3D: a curated list of Multi-modal Large Language Model in 3D world Resources
gradslam is an open source differentiable dense SLAM library for PyTorch
Accompanying library for the Record3D iOS app (https://record3d.app/). Allows you to receive RGBD stream from iOS devices with TrueDepth camera(s).
Documents and samples about ZIGCAM app.
Tools for directing, throttling, selecting, and otherwise manipulating ROS 2 topics at a meta-level.
「大規模言語モデル入門」(2023)と「大規模言語モデル入門Ⅱ〜生成型LLMの実装と評価」(2024)のGitHubリポジトリ
nanoflann: a C++11 header-only library for Nearest Neighbor (NN) search with KD-trees
Tools and Messages for Annotated 3D Triangle Meshes in ROS
2 Python API functions for point cloud conversion between Open3D and ROS. Compatible for XYZ and XYZRGB point type.
A Point Cloud component for [A-Frame](https://aframe.io).
Large-scale LoD2 Building Reconstruction from Airborne LiDAR Point Clouds
Repository for automatic classification and labeling of Urban PointClouds using data fusion and region growing techniques.
python implementation of Vo et al.'s paper "Octree-based region growing for point cloud segmentation"
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"