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Experimental C++11 multi-platform 3D engine

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Oryol

Experimental C++11 multi-platform 3D engine.

Build Status

Public Service Announcements

  • 13-Jun-2015: compiling the samples for PNaCl with the latest pepper_canary is currently broken because of this issue: https://code.google.com/p/nativeclient/issues/detail?id=4200

  • 22-May-2015: master branch might be broken a bit in the next couple days, don't panic, if I get back to a somewhat stable state I'll move the remaining D3D11 work into a branch (••) / ( ••)>⌐■-■ / (⌐■_■)

  • 17-Jan-2015: I have switched the Oryol master branch over to use fips as build system, 'fips' is the former Oryol build system moved into its own project, plus some goodies. Check the updated BUILD.md for details, the TL;DR is to run ./fips instead of ./oryol. Some subcommand names have changed, check ./fips help for that!

Try the Live Demos

http://floooh.github.io/oryol/

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git clone https://github.com/floooh/oryol.git oryol

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