A sample for C# GDWeave mods.
I Cloned/forked/whatevered this repository. Picked an ID for your project (i liked to do yvesoup.maptest
, but there was no enforced naming scheme). Renamed the following:
- Solution name, project name, and project namespace to your project ID
- Various fields in the manifest.json to your project ID and name
To build the project, you need to set the GDWeavePath
environment variable to your game install's GDWeave directory (e.g. G:\games\steam\steamapps\common\WEBFISHING\GDWeave
). This can also be done in Rider with File | Settings | Build, Execution, Deployment | Toolset and Build | MSBuild global properties
or with a .user file in Visual Studio.