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Weta Digital
- Wellington, NZ
- https://zhai-xiao.github.io/
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peridyno Public
Forked from peridyno/peridynoAn AI-targeted physical simulation platform.
C++ Apache License 2.0 UpdatedOct 21, 2023 -
Imath Public
Forked from AcademySoftwareFoundation/ImathImath is a C++ and python library of 2D and 3D vector, matrix, and math operations for computer graphics
C++ BSD 3-Clause "New" or "Revised" License UpdatedOct 1, 2023 -
cyCodeBase Public
Forked from cemyuksel/cyCodeBaseAn open source programming resource intended for graphics programmers.
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ipc-toolkit Public
Forked from ipc-sim/ipc-toolkitA set of reusable functions to integrate IPC into an existing simulation.
C++ MIT License UpdatedOct 25, 2022 -
HOBAKv1 Public
Forked from theodorekim/HOBAKv1A Library for Squashing Things
C++ GNU General Public License v3.0 UpdatedAug 8, 2022 -
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taichi Public
Forked from taichi-dev/taichiProductive & portable programming language for high-performance, sparse & differentiable computing
C++ MIT License UpdatedJun 4, 2020 -
game-programmer Public
Forked from miloyip/game-programmerA Study Path for Game Programmer
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CPP-Fluid-Particles Public
my own implementation of the WCSPH, DFSPH and PBD fluid solvers using CUDA and C++
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my own implementation of the ECCV 2018 paper 'A Style-Aware Content Loss for Real-time HD Style Transfer' based on pytorch