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Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald

C++ 884 93 Updated Aug 15, 2022

RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache

CMake 176 12 Updated Jan 24, 2025

Сross-platform Vulkan/OpenGL 3D engine for personal experimentation

C++ 179 10 Updated Jan 25, 2025

Public repository of the QuickJS Javascript Engine.

C 8,756 921 Updated Aug 14, 2024

Single-header BVH construction and traversal library.

C++ 704 36 Updated Jan 26, 2025

SH for HLSL 2021

HLSL 190 2 Updated Nov 4, 2024

A CMake toolchain file for iOS/iPadOS, visionOS, macOS, watchOS & tvOS C/C++/Obj-C++ development

CMake 1,957 456 Updated Jul 19, 2024

Misc repository for certain GPU algorithms.

HLSL 39 1 Updated Jan 7, 2024

A framework for rapid prototyping and development of real-time rendering techniques.

Python 706 33 Updated Jan 25, 2025

Real-time global illumination using screen-space information for Unity HDRP

C# 76 9 Updated Oct 28, 2024

Per-blade grass rendering inspired by "Ghost of Tsushima", implemented in Godot

C# 416 28 Updated Aug 16, 2024

2D rectangular bin packing with option for item removal

C++ 98 2 Updated Sep 10, 2024

Caldera data set from Call of Duty®: Warzone™

Python 1,030 75 Updated Aug 21, 2024

Demo project for the large scale game component with CBTs

C 135 7 Updated Sep 3, 2024

Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)

C++ 39 5 Updated Dec 22, 2024

Demo associata alla conferenza DevGames 2024 (https://devgames.org/) "Astrazioni per Vulkan/DirectX"

C++ 27 1 Updated Jul 11, 2024

Composable camera rigs

Rust 451 34 Updated Jul 22, 2024

State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.

Cuda 262 12 Updated Dec 14, 2024

Utility to sign DXIL code after compilation

C++ 22 5 Updated Feb 18, 2019

"Learn Metal with C++" samples, ported to iOS

C++ 154 13 Updated May 16, 2023

Asset Cooker is a build system aimed at game assets, for custom engines. It leverages Windows' USN journals to robustly track which files change, and only cook what needs to be cooked.

C++ 300 14 Updated Jan 22, 2025

UE4 Plugin for generating Impostors for static meshes

515 130 Updated Nov 10, 2020

LineVis is a visualization tool for rendering dense sets of 3D lines.

C++ 90 8 Updated Jan 23, 2025

This repository contains a rough GLSL implementation of "Neural Moment Transparency" by G. Tsopouridis, A. A. Vasilakis and I. Fudos.

GLSL 2 1 Updated Oct 30, 2024

Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)

C++ 114 10 Updated May 19, 2024

Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"

C++ 159 11 Updated Nov 1, 2024

Filter-adapted Spatiotemporal Sampling for Real-Time Rendering

C++ 160 14 Updated Jan 6, 2025

A cross-platform (C99/C++11) process library

C 567 68 Updated Apr 7, 2024

WinPixEventRuntime + decoder + tests

C++ 80 7 Updated Mar 27, 2024
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