Ether Uprotector is a tool providing custom encryption for Unity, maintained by Ether Team
The program is based on Net6.0 & NETFramework4.8, requires Net6.0 & NETFramework4.8 environment, please make sure your computer has NET Runtime or NET SDK properly installed
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The UnityPackge feature has been added to this update. Now you can import our UnityPackge and configure your encryption scheme in Unity's visual interface.
Now you can enjoy
Ether-IL2CPP
andEther-Obfuscator
dual-safetyWe support all versions of Unity after
2018.2
For datailed usage Ether_Obfuscator
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In the
Mono Obfuscate
feature, We added theErrorMethod
function, it will prevent Dnspy and other decompilers from working properly (See below picture)
New | description |
---|---|
MethodError | Break Method makes Dnspy and other decompilers unable to restore C # code |
after ErrorMethod:
- Fixed the following bugs
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Fix bug with invalid
Enable
switch -
Error reported in Unity 2022
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Fixed the problem of sometimes throwing
NullReferenceException
when switching scenes in Unity
- Download our
UnityPackage
from Release - Configure
Config.json
andKeyFunc.json
properly, just as configuringEther_Obfuscator
(if you don't know how to configure,please find out in Ether_Obfuscator) - You only need to build projects like normal ones, and O&Z will automatically help you complete the confusion of IL2CPP
- There are still some bugs in this function. At present, the following points are known:
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When you use O&Z IL2CPP Obfuscator to build your project, an error may occur in a function (and it may or may not occur during the construction, for example, an error may be reported during the construction of the same project, and it can be compiled in sequence later). This is caused by the random problem of ControlFlow. If you are patient, you can try several times. If you always report an error in a certain function, You can try to add the name of this function in Config.json, which will make ControlFlow skip this function, such as the following:
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You can add the HandleShoot function to
ignore_ControlFlow_Method
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- This function can confuse your project before IL2CPP is executed (the strength is equivalent to
Ether_Obfuscator
), which can make your project more secure when building cpp. Even if your program receives attacks likeil2cppdumper
, your methods and fields are still in a confused state, and the code file stored inil2Cpp
is still confused by functions likeControlFlow
, which reduces its readability and protects your game security to the greatest extentThe best effect can be obtained by cooperating with
Ether-IL2CPP
- We are trying to modify the
MonoBehave
class to confuseClass
- Encrypt
AssetBundle
resources - Modify
IL2CPP
operating mechanism - We're ready to launch
Unity AssetStore
! - ......
Coming soon awa!
The projects and project cases that this project refers to are as follows. Thank you very much to all open source authors!
- dnlib
- MindLate
- ConfuserEx
- BeeByte Obfuscation
- BitMono
- BitDotNet(PEPacker)
If you have any questions or suggestions, you can contact the author's QQ account for feedback.
You can also ask questions directly in issue
Looking forward to your suggestion!
Group:957552913 (QQ)