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pySLAM is a visual SLAM pipeline in Python for monocular, stereo and RGBD cameras. It supports many modern local and global features, different loop-closing methods, a volumetric reconstruction pip…
MineStudio: A Streamlined Package for Minecraft AI Agent Development
Official codebase for LEGATO (Learning with a Handheld Grasping Tool)
Release repo for our SLAM Handbook
Official PyTorch implementation of AdaFlow
[CoRL 2024] Im2Flow2Act: Flow as the Cross-domain Manipulation Interface
[IROS 2024] Learning Human-to-Humanoid Real-Time Whole-Body Teleoperation. [CoRL 2024] OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learning
Official implementation for the paper "Full-Order Sampling-Based MPC for Torque-Level Locomotion Control via Diffusion-Style Annealing". DIAL-MPC is a novel sampling-based MPC framework for legged …
Official implementation of Diffusion Policy Policy Optimization, arxiv 2024
ReKep: Spatio-Temporal Reasoning of Relational Keypoint Constraints for Robotic Manipulation
The repository provides code for running inference with the Meta Segment Anything Model 2 (SAM 2), links for downloading the trained model checkpoints, and example notebooks that show how to use th…
A Benchmark for Evaluating Generalization for Robotic Manipulation
Official codebase of paper "ManiWAV: Learning Robot Manipulation from In-the-Wild Audio-Visual Data"
Official PyTorch Implementation of the Longhorn Deep State Space Model
CUDA kernels for the Longhorn Architecture
MOKA: Open-World Robotic Manipulation through Mark-based Visual Prompting (RSS 2024)
UMI on Legs: Making Manipulation Policies Mobile with Manipulation-Centric Whole-body Controllers
A model predictive controller for quadruped robots based on the single rigid body model and written in python. Gradient-based (acados) or Sampling-based (jax)
[CoRL 2024] HumanPlus: Humanoid Shadowing and Imitation from Humans
Code for Reinforcement Learning from Vision Language Foundation Model Feedback
Shared control in Gnomes at Night: AISMCTS-F + language
This code corresponds to simulation environments used as part of the MimicGen project.