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update version to 1.6.0
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nantas committed Aug 18, 2017
1 parent f5c08b0 commit f5a2ef5
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Showing 5 changed files with 3 additions and 13 deletions.
2 changes: 1 addition & 1 deletion CCBoot.js
Original file line number Diff line number Diff line change
Expand Up @@ -32,7 +32,7 @@ cc._LogInfos = cc._LogInfos || {};
* @property {String} ENGINE_VERSION
*/
var engineVersion;
engineVersion = '1.5.0';
engineVersion = '1.6.0';
window['CocosEngine'] = cc.ENGINE_VERSION = engineVersion;

/**
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9 changes: 0 additions & 9 deletions cocos2d/actions/CCActionEase.js
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Expand Up @@ -200,7 +200,6 @@ cc.EaseIn = cc.EaseRateAction.extend({
* @param {Number} rate
* @return {Object}
* @example
* // example
* action.easing(cc.easeIn(3.0));
*/
cc.easeIn = function (rate) {
Expand Down Expand Up @@ -251,7 +250,6 @@ cc.EaseOut = cc.EaseRateAction.extend({
* @param {Number} rate
* @return {Object}
* @example
* // example
* action.easing(cc.easeOut(3.0));
*/
cc.easeOut = function (rate) {
Expand Down Expand Up @@ -307,7 +305,6 @@ cc.EaseInOut = cc.EaseRateAction.extend({
* @return {Object}
*
* @example
* //The new usage
* action.easing(cc.easeInOut(3.0));
*/
cc.easeInOut = function (rate) {
Expand Down Expand Up @@ -375,7 +372,6 @@ cc._easeExponentialInObj = {
* @method easeExponentialIn
* @return {Object}
* @example
* // example
* action.easing(cc.easeExponentialIn());
*/
cc.easeExponentialIn = function(){
Expand Down Expand Up @@ -431,7 +427,6 @@ cc._easeExponentialOutObj = {
* @method easeExponentialOut
* @return {Object}
* @example
* // example
* action.easing(cc.easeExponentialOut());
*/
cc.easeExponentialOut = function(){
Expand Down Expand Up @@ -502,7 +497,6 @@ cc._easeExponentialInOutObj = {
* @method easeExponentialInOut
* @return {Object}
* @example
* // example
* action.easing(cc.easeExponentialInOut());
*/
cc.easeExponentialInOut = function(){
Expand Down Expand Up @@ -558,7 +552,6 @@ cc._easeSineInObj = {
* @method easeSineIn
* @return {Object}
* @example
* // example
* action.easing(cc.easeSineIn());
*/
cc.easeSineIn = function(){
Expand Down Expand Up @@ -615,7 +608,6 @@ cc._easeSineOutObj = {
* @method easeSineOut
* @return {Object}
* @example
* // example
* action.easing(cc.easeSineOut());
*/
cc.easeSineOut = function(){
Expand Down Expand Up @@ -672,7 +664,6 @@ cc._easeSineInOutObj = {
* @method easeSineInOut
* @return {Object}
* @example
* // example
* action.easing(cc.easeSineInOut());
*/
cc.easeSineInOut = function(){
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1 change: 0 additions & 1 deletion cocos2d/actions/CCActionInterval.js
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Expand Up @@ -121,7 +121,6 @@ cc.ActionInterval = cc.FiniteTimeAction.extend({
/**
* !#en Implementation of ease motion.
* !#zh 缓动运动。
* @example
* @method easing
* @param {Object} easeObj
* @returns {ActionInterval}
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2 changes: 1 addition & 1 deletion index.js
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Expand Up @@ -83,7 +83,7 @@
* "build in release mode": CC_BUILD && !CC_DEBUG,
* }
*
* @module GLOBAL MACROS
* @module GLOBAL-MACROS
*/
/**
* @property {Boolean} CC_EDITOR - Running in the editor.
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2 changes: 1 addition & 1 deletion package.json
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@@ -1,6 +1,6 @@
{
"name": "cocos-creator-js",
"version": "1.5.0",
"version": "1.6.0",
"description": "Cocos2d-html5 is a cross-platform 2D game engine written in Javascript, based on Cocos2d-X and licensed under MIT. It incorporates the same high level api as “Cocos2d JS-binding engine” and compatible with Cocos2d-X. It currently supports canvas and WebGL renderering.",
"homepage": "http://www.cocos2d-x.org",
"authors": [
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