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make CSplitterLine be based on CRectangle
When it was based on CPolyline and using lineWidth (weight) we get semi transparent pixels on the edges of the line. By using a rectangle and relying on just the fill (and not on stroke) we get sharp pixels. Signed-off-by: Dennis Francis <[email protected]> Change-Id: Icddb8e37cdb2e30ac9e7e11305bb2c534069b295
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